So lots of art, some prototype gameplay, stuff going right, stuff going wrong, we want to show people what its like making a game.
How it started, to how its going!
So lots of art, some prototype gameplay, stuff going right, stuff going wrong, we want to show people what its like making a game.
派手なウェザリングの実験作みたいなものですが、外装はともかく中身だけはピンシャンした実用車…みたいなイメージでビルドしましたよ。
本来の参加車両“Mary Quox”も撮影したので、ついでにこちらもパシャパシャと。付属のトレーラーはつなげると撮影ブースからはみ出るので(涙)、撮影は保留。
派手なウェザリングの実験作みたいなものですが、外装はともかく中身だけはピンシャンした実用車…みたいなイメージでビルドしましたよ。
本来の参加車両“Mary Quox”も撮影したので、ついでにこちらもパシャパシャと。付属のトレーラーはつなげると撮影ブースからはみ出るので(涙)、撮影は保留。
It has fun exploration gameplay, but I loved the artstyle. Minimal detail, lowpoly, solid colors. But those flat textures have some very subtle roughness values. And it's on UE5, so Lumen fill the world with dynamic bounce lights.
It looks so good.
It has fun exploration gameplay, but I loved the artstyle. Minimal detail, lowpoly, solid colors. But those flat textures have some very subtle roughness values. And it's on UE5, so Lumen fill the world with dynamic bounce lights.
It looks so good.
Turned out alright, but definitely could be improved.
#3d #3dmodeling
Turned out alright, but definitely could be improved.
#3d #3dmodeling
#plasticmodels
#plasticmodels
#Nimagery
#Nimagery