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So now I can have grassy areas that transition to Dirt/Sand in Caves and Ruins instead of just the Island surface.
#gameMaker #gameDev #pixelArt #goblins
So now I can have grassy areas that transition to Dirt/Sand in Caves and Ruins instead of just the Island surface.
#gameMaker #gameDev #pixelArt #goblins
www.patreon.com/posts/146081...
#indieDev #indieDev #soloDev #gameMaker #goblins #goblinGirls #monsterGirls #pixelArt #farmingSim #farmingRPG #townBuilder #rpg #fantasy #dnd
www.patreon.com/posts/146081...
#indieDev #indieDev #soloDev #gameMaker #goblins #goblinGirls #monsterGirls #pixelArt #farmingSim #farmingRPG #townBuilder #rpg #fantasy #dnd
Why is there always a wall next to the Teleporter!?
>:(
#gameDev #indieDev #gameMaker #goblin
Why is there always a wall next to the Teleporter!?
>:(
#gameDev #indieDev #gameMaker #goblin
youtu.be/TvgsGBzuurU?...
🤣
youtu.be/TvgsGBzuurU?...
🤣
#gameMaker #gameDev #indieGames
#gameMaker #gameDev #indieGames
As I understand it it goes:
draw_begin
draw
draw_end
for draw it draws things in depth order then code order, so I guess it does that for each draw?
As I understand it it goes:
draw_begin
draw
draw_end
for draw it draws things in depth order then code order, so I guess it does that for each draw?