Gamedev currently working on cursed existence
Love Löve/Love2d and Lua!
And it's not even insanely time-intensive :D
This one's the card for "agression", roughly modeled after my chonky cat being threatening, haha^^
I think this'll look good on a card, and I can keep that style up :)
#gamedev #indiedev
Not sure I'll be animating anything in-game as my skills just aren't there yet, but practice is practice :)
(Also at least it loops on here, thank fuck)
#animation #practice
Not sure I'll be animating anything in-game as my skills just aren't there yet, but practice is practice :)
(Also at least it loops on here, thank fuck)
#animation #practice
Was a blast to play with my brothers^^
Imagine worms, but with lil' spaceships flying around and in real-time with (I think) the possibility of a loooot of players.
Was a blast to play with my brothers^^
Imagine worms, but with lil' spaceships flying around and in real-time with (I think) the possibility of a loooot of players.
(I forgot to pass in the equipment for the bandits when creating them)
(I forgot to pass in the equipment for the bandits when creating them)
Oftentimes my scenes are rather empty, because it can be prototype leveldesigns and I need to keep things simple anyways^^
I wonder if I'm not focusing on details that don't matter, but there's usually not much to describe anyways^^
Oftentimes my scenes are rather empty, because it can be prototype leveldesigns and I need to keep things simple anyways^^
I wonder if I'm not focusing on details that don't matter, but there's usually not much to describe anyways^^
These will be bandits (player character is in the middle), but I'll use the same system for friendly NPCs.
#indiedev #gamedev #cursed_existence
These will be bandits (player character is in the middle), but I'll use the same system for friendly NPCs.
#indiedev #gamedev #cursed_existence
I looked at this thing in my cheap sewing kit and only just realized, MY GOD.
I looked at this thing in my cheap sewing kit and only just realized, MY GOD.
Hi! I'm a solo dev working on a roguelike action RPG called cursed_existence! I'm now starting to upgrade the basic-ass graphics I have, since it's all pre-rendered stuff, but I've got a lot to learn^^
The whole point of the game is that you only ever get de-buffs as you level up, but a lot of
Hi! I'm a solo dev working on a roguelike action RPG called cursed_existence! I'm now starting to upgrade the basic-ass graphics I have, since it's all pre-rendered stuff, but I've got a lot to learn^^
The whole point of the game is that you only ever get de-buffs as you level up, but a lot of
I wanted to polish this some more, maybe with a puff of smoke, but I have no Idea when my brain will let me work on that kinda stuff, so here's the CHEST CANNON!
It's fun and goofy, even if a bit rough around the edges - not yet sure where it'll fit in the final game tho^^
I wanted to polish this some more, maybe with a puff of smoke, but I have no Idea when my brain will let me work on that kinda stuff, so here's the CHEST CANNON!
It's fun and goofy, even if a bit rough around the edges - not yet sure where it'll fit in the final game tho^^
This is just me debugging, but it shows the problem: When I combine my base sprite with weapons and armor, it still gets the skin color of the human. In this case blue, because it's easier to see.
#indiedev #gamedev #cursed_existence
This is just me debugging, but it shows the problem: When I combine my base sprite with weapons and armor, it still gets the skin color of the human. In this case blue, because it's easier to see.
#indiedev #gamedev #cursed_existence
Imma do it before the bows, because it's pretty fun and shouldn't be too hard^^
And honestly, out-of-place things like the cars in AoE 1/2 were always my fav eastereggs :D
#indiedev #gamedev
Imma do it before the bows, because it's pretty fun and shouldn't be too hard^^
And honestly, out-of-place things like the cars in AoE 1/2 were always my fav eastereggs :D
#indiedev #gamedev
My beautiful son, Mojito is cuddly and sweet indside,e the house but outside he'll just run away most of the time (if one can sneak up to him, he'll enjoy some pets)
And ofc I'm paying the cat tax, too:
My beautiful son, Mojito is cuddly and sweet indside,e the house but outside he'll just run away most of the time (if one can sneak up to him, he'll enjoy some pets)
And ofc I'm paying the cat tax, too:
Chest cannon ✅
I had to debug my rendering script to find out, I had the armor attached to the wrong bone in the source file...
does this count for #ScreenshotSaturday? :D
Chest cannon ✅
I had to debug my rendering script to find out, I had the armor attached to the wrong bone in the source file...
does this count for #ScreenshotSaturday? :D
That folder is synced to a ftp server every hour, so I can restore stuff in the future (because I lost all my notes with my phone breaking before)
That folder is synced to a ftp server every hour, so I can restore stuff in the future (because I lost all my notes with my phone breaking before)
A plate rack where you place your plates to dry - in a cabinet without floor, right over your sink.
This is in a hotel apt, so it's not terribly well-kept, but still I like the principle.
Maybe not possible in more humid places?
A plate rack where you place your plates to dry - in a cabinet without floor, right over your sink.
This is in a hotel apt, so it's not terribly well-kept, but still I like the principle.
Maybe not possible in more humid places?
Armor rendering refactoring is going well, don't ask.
Armor rendering refactoring is going well, don't ask.
#gamedev #indiedev #solodev #rougelike
#gamedev #indiedev #solodev #rougelike
Sometimes we also know we're committing sins, but leave them for our future selves to clean up:
Sometimes we also know we're committing sins, but leave them for our future selves to clean up:
I had a shader that burned up the curse card from the inside out, making it vanish.
But I switched to using the shader directly in a buffer, where the discard directive doesn't delete old pixels, so I ended up with an ashen card :D
Keeping that!
#indiedev #roguelike #gamedev
I had a shader that burned up the curse card from the inside out, making it vanish.
But I switched to using the shader directly in a buffer, where the discard directive doesn't delete old pixels, so I ended up with an ashen card :D
Keeping that!
#indiedev #roguelike #gamedev
Until then I can hone my own skills a little, at least I'll improve a bit along the way :)
#indiedev #solodev
Until then I can hone my own skills a little, at least I'll improve a bit along the way :)
#indiedev #solodev