Bart Siwek
bartsiwek.bsky.social
Bart Siwek
@bartsiwek.bsky.social
@matt.godbolt.org Hi Matt. I was listening to CppCast episode 400 where you mentioned that you use an LLM to do blogging. As someone who always struggled with the blog game (and.ot that into AI) it would be super insightful to know do you do that and what is your setup.
August 18, 2025 at 8:45 PM
@sampratt.bsky.social Hi. You mentioned in one of your episodes that you stream sometimes. Would love to know where you do that. I think it would be fun to watch how you draft.
May 26, 2025 at 5:00 PM
Reposted by Bart Siwek
Here are the Ray Tracing Presentations

Ray Tracing in Snowdrop: Scene Representation and Custom BVH

media.gdcvault.com/gdc2024/Slid...

Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles

media.gdcvault.com/gdc2024/Slid...
April 1, 2025 at 11:11 AM
Reposted by Bart Siwek
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...
Measuring acceleration structures
Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...
zeux.io
April 1, 2025 at 4:49 AM
Reposted by Bart Siwek
Exciting news - I'm launching a Magic podcast! Say hi to Rough Drafts! And episode 1 is available to listen to NOW!

I'm going to be releasing weekly ~30min episodes where I dive deep on really specific limited-related topics - individual cards, archetypes, etc. I hope you check it out and enjoy!
April 3, 2025 at 4:00 PM