Kingsley Hopking
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beardyking.bsky.social
Kingsley Hopking
@beardyking.bsky.social
Personal | Engine programmer | Tinkerer of triangles | 🏳️‍🌈

💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
Reposted by Kingsley Hopking
This was great, thanks for sharing!

I don’t think I would have stumbled across this channel.

Comes at a perfect time as I’m interested in picking up some new / different books after not doing design work for a few years.
October 28, 2025 at 10:45 PM
There were also quite a few more seps in the new forest this year too (around Lyndhurst).

Not had a chance to do many field walks this year unfortunately :(

And now it’s starting to feel like winter in the Manchester (just so much rain) so all the mushrooms are rotting down.
October 26, 2025 at 3:06 PM
We saw some great mushrooms on a walk in Devon a few weeks ago!

I Feel like I’ve never seen so many, my guess is it’s related to the dry summer.
October 26, 2025 at 2:52 PM
immense hubris that the risk is better for shareholders (even if this is just short term growth) than to be accused that they are intentionally following a plan that leaves shareholders with less of a line going up even if its a more stable line.

It’s wild that folks pensions a tied to this gamble
October 16, 2025 at 7:41 AM
Alternatively if you don’t want an external process you can use ISPC tex comp from Intel.

This is a bit more manual but a fantastic library never the less & faster for many of the compression types in my testing.

(I have a fork which adds basic cmake support)

github.com/BeardyKing/i...
GitHub - BeardyKing/ispc_texture_compressor_cmake: Fork of the Intel ISPC texture compression library with added CMake support
Fork of the Intel ISPC texture compression library with added CMake support - BeardyKing/ispc_texture_compressor_cmake
github.com
August 20, 2025 at 9:55 PM
It also had a handy feature where you can dump lots of textures into a CSV & it will build them all in parallel. Saves a bit of time avoiding windows process startup time & library startup time, which adds up when converting many things.

I was doing that after an asset import for gltf assets.
August 20, 2025 at 9:47 PM
Compressonator CLI has been my go to for windows/linux

Its not the fastest, but it’s one of the only tools that covers (almost) all of the compression types.

It has shortcomings (mainly around no octahedral mipmap gen) but its pretty straightforward to do that yourself

github.com/GPUOpen-Tool...
Releases · GPUOpen-Tools/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs - GPUOpen-Tools/compressonator
github.com
August 20, 2025 at 9:43 PM
There is some awkwardness with this, I define generics type_min(T) / type_max(T) and the implementation requires manually adding of types/sizes

This is fine for myself, I was only planning to use this for the builtin types but i thought it was worth mentioning it can’t pull out underlying type info
July 24, 2025 at 7:48 AM
Honestly it’s a bit dire to consider cod4 / promod is just shy of 18 years old at this point (~16 for promod)
I will be thinking about this for days to come I’m sure.
July 22, 2025 at 11:02 PM
Love this crow fella !!
July 10, 2025 at 4:11 PM