💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
The short story about AI (and everything else) if you somehow missed it
The short story about AI (and everything else) if you somehow missed it
I don’t think I would have stumbled across this channel.
Comes at a perfect time as I’m interested in picking up some new / different books after not doing design work for a few years.
I don’t think I would have stumbled across this channel.
Comes at a perfect time as I’m interested in picking up some new / different books after not doing design work for a few years.
Not had a chance to do many field walks this year unfortunately :(
And now it’s starting to feel like winter in the Manchester (just so much rain) so all the mushrooms are rotting down.
Not had a chance to do many field walks this year unfortunately :(
And now it’s starting to feel like winter in the Manchester (just so much rain) so all the mushrooms are rotting down.
I Feel like I’ve never seen so many, my guess is it’s related to the dry summer.
I Feel like I’ve never seen so many, my guess is it’s related to the dry summer.
It’s wild that folks pensions a tied to this gamble
It’s wild that folks pensions a tied to this gamble
This is a bit more manual but a fantastic library never the less & faster for many of the compression types in my testing.
(I have a fork which adds basic cmake support)
github.com/BeardyKing/i...
This is a bit more manual but a fantastic library never the less & faster for many of the compression types in my testing.
(I have a fork which adds basic cmake support)
github.com/BeardyKing/i...
I was doing that after an asset import for gltf assets.
I was doing that after an asset import for gltf assets.
Its not the fastest, but it’s one of the only tools that covers (almost) all of the compression types.
It has shortcomings (mainly around no octahedral mipmap gen) but its pretty straightforward to do that yourself
github.com/GPUOpen-Tool...
Its not the fastest, but it’s one of the only tools that covers (almost) all of the compression types.
It has shortcomings (mainly around no octahedral mipmap gen) but its pretty straightforward to do that yourself
github.com/GPUOpen-Tool...
This is fine for myself, I was only planning to use this for the builtin types but i thought it was worth mentioning it can’t pull out underlying type info
This is fine for myself, I was only planning to use this for the builtin types but i thought it was worth mentioning it can’t pull out underlying type info
I will be thinking about this for days to come I’m sure.
I will be thinking about this for days to come I’m sure.