Kingsley Hopking
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beardyking.bsky.social
Kingsley Hopking
@beardyking.bsky.social
Personal | Engine programmer | Tinkerer of triangles | 🏳️‍🌈

💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
Reposted by Kingsley Hopking
The Rockstar union case made its way into UK Parliament earlier today
Video game giant Rockstar has sacked more than 30 workers across the UK, including my constituents working at their Edinburgh office. I urged Ministers to support workers who have lost their jobs, and stop this from happening again.
November 13, 2025 at 5:17 PM
Reposted by Kingsley Hopking
Reposted by Kingsley Hopking
I put together a little site for looking up Vulkan enums by name, hex, or decimal :) I hunt for enums like this surprisingly often when developing, so I figured I'd share it around!

maluoi.github.io/vk_enums/
Vulkan Enum Search
maluoi.github.io
November 3, 2025 at 7:35 PM
Reposted by Kingsley Hopking
I just want to put this out into the universe.

If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
This is a very impressive PS1 game by @eliasdaler.bsky.social running on SuperStation.
November 2, 2025 at 11:50 AM
Hi Engine/graphics friends.

There are a few position open at Hello games over in Guildford.

Jr - Graduate level (programmer)
hellogames.org/jobs/junior-...

Mid - Sr level (engine/graphics)
hellogames.org/jobs/graphic...

Note: I’m not affiliated with hello games just want to help boost openings
November 2, 2025 at 6:12 PM
Reposted by Kingsley Hopking
Reposted by Kingsley Hopking
This is the longest I've spent on any single project in my life! Please remind your friends that Isopod is coming out tomorrow!
3 and a half years of isopod rolling down big hills!
Isopod is finally coming out tomorrow!
store.steampowered.com/app/2053910/...
October 20, 2025 at 5:51 AM
Reposted by Kingsley Hopking
Hi everyone, there is a 5$ flat worldwide shipping event for giclee prints this weekend, just got myself three prints from another artist who I admire. If you're based in Europe, this is the time 🌿 have a good weekend!
October 11, 2025 at 1:07 PM
Reposted by Kingsley Hopking
‼️ to all my fellow adobe haters with an ipad:

affinity (adobe's biggest competitor god bless them) has a limited promotion right now where u can get all 3 of their apps for free forever. it includes photo (photoshop dupe), designer (illustrator) and publisher (indesign)
October 7, 2025 at 5:47 PM
Reposted by Kingsley Hopking
Hello!
I have some more commissions available now, so please send me a message if you would like to have one.

Thank you very much!
This is my new pinned post to show my different commission types:

Character sheets: £40
Individual character: £10 (+£5 to include a simple background).

Please send me a message if you would like one, thank you very much.
October 2, 2025 at 5:06 PM
Reposted by Kingsley Hopking
September 16, 2025 at 4:40 PM
Reposted by Kingsley Hopking
Archival footage like this of a place that no longer exists is the kind of ref you should just let wash over you and watch it when it suddenly appears in your recommendation like this just did for me. A Space is not just how it looks but its how its used and the people that do so and their history.
September 6, 2025 at 10:05 PM
Reposted by Kingsley Hopking
my #1 priority when making Tall Trails was ensuring that Alp could have the same outfit as my Soldier from TF2
August 15, 2025 at 7:13 PM
I’ve not had much time recently, but I have been thinking of an experiment that adds runtime validation to a cast that truncates in C, I finally got around to it yesterday using c11 generics.

The API is as follows.

i32Val = truncate_as( int32_t, u32Val )

Reasonably happy with this experiment.
July 24, 2025 at 7:42 AM
Reposted by Kingsley Hopking
interface design used to be cool and fun and everything didn't just look like a fucking roku btw

we just let companies get lazy because we keep buying their slop anyways even when it sucks ass and they justify it by saying it's "more user accessible and intuitive to use"
July 21, 2025 at 10:07 PM
Reposted by Kingsley Hopking
the thing about layoffs of this scale is that so much is happening it involves days and days of discovering fresh horrors
July 6, 2025 at 3:43 AM
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I am sure that laying off the most skilled people, with otherwise unobtainable insight from decades of experience in game production, will somehow make games cost less to develop and by extension purchase.
July 3, 2025 at 10:15 AM
Reposted by Kingsley Hopking
computer fish 🐟💿 #blender
July 1, 2025 at 7:16 PM
Reposted by Kingsley Hopking
Do not ask for whom the bell tolls!
Experimenting with some metallic watercolors for this rat token -
June 17, 2025 at 11:10 PM
Reposted by Kingsley Hopking
Oh man there's a videogame in this
Gotta love corporate-speak.
It's like a combo meter, if they don't say one of the magic words that investors like every few seconds, the streak ends.
June 20, 2025 at 2:28 PM
Reposted by Kingsley Hopking
We have multiple open job opportunities in game engineering, come work with us !
June 18, 2025 at 6:33 PM
Reposted by Kingsley Hopking
I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p...

Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social‬ for the help and encouragement
The Art Of Packing Data
The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makin…
www.elopezr.com
June 16, 2025 at 6:42 PM
Reposted by Kingsley Hopking
was looking for some slides, then stumbled upon this interesting repo/file:
GPU Optimization for GameDev (md format)
gist.github.com/silvesthu/50...
June 10, 2025 at 7:23 PM
Reposted by Kingsley Hopking
everyone acts like you need publisher money to make a game but you can actually just spend 10 years making it in your free time and never finish it and never be happy
May 31, 2025 at 6:58 PM
Reposted by Kingsley Hopking
I am so lucky to have worked alongside and befriended so many talented creatives (artists, game designers, writers) in the video game world and from my sidestep into comic books.
If you see others as ‘competition’ then you have lost a piece of your creative soul and ability to learn snd to grow.
Everyone dose creative work due to being inspired by others and there creative works. Nobody is competition the only thing you need to actively hate is the tech bros trying to undo all creative industries using our collective labour. Always suport your peers and say fuck you to tech bros.
It genuinely makes me so sad that there are artists and writers out there who view other creatives as competition and not fellow freaks in pursuit of telling stories about their blorbos
May 3, 2025 at 12:23 PM