Brendan Keough
beekeo.bsky.social
Brendan Keough
@beekeo.bsky.social
2D game artist, been making mobile games since 2008
I keep thinking that the proponents of AI dislike learning

it feels so good when something not only clicks but becomes a natural flow - I have a fundamental disconnect from people who don’t value this experience
January 10, 2026 at 3:54 AM
Yeah this was the one game trailer from the game awards that I immediately shared to friends, love the visual flavor and intrigued by the game mechanics
January 9, 2026 at 2:34 PM
The import tax collectors look like byzantine cataphract but its a wooly bactrian camel with ceramic lamellar armor
December 17, 2025 at 2:42 AM
“An itinerant fishmonger living on a chain of subarctic forested islands controlled by the vestiges of fallen empire slipping into theocracy”

Limited metal ores near the surface, so… tools are: Bone? Stone? Glass? Ceramic?

Here is where I would happily run off for research!
December 17, 2025 at 2:37 AM
Yes!
You can quickly build a character by answering some basic questions about the world they live in and then looking for real-world examples

And then extrapolate on what you’ve learned from the many peoples who have come before us
December 17, 2025 at 2:28 AM
Full agreement, State Trooper made enough of an impression on me that I made a mini comicbook about it in my senior year at art school
December 6, 2025 at 3:54 PM
So easy to project a backstory onto that poor soldier, could build a world around the forces that created them
December 6, 2025 at 2:38 AM
I bet that necromancer can cook up some tasty soup
December 3, 2025 at 2:23 AM
Definitely agree about a midtoned background, thats a must for ipad as well as cinitiq or intuos

But my experience with the nasty plastic texture of my old 10.5” ipad pro screen and 1st gen pencil slipperyness fades as you use it, combo of grunge and natural abrasion (i think)
November 26, 2025 at 9:39 PM
Reposted by Brendan Keough
One thing that stands out in the responses i got was that genAI takes away the very thing that makes making a game so fun. It's fun and worthwhile to do BECAUSE it is hard, because the contraints force creative thinking, and that is in that tension point beauty is found.
November 24, 2025 at 7:15 PM
My karate teachers referred to tiger balm in hushed tones in the 90s, when it was not as easy to buy. Now that I’m in my late 40s I need to remember to use when I sleep or sneeze wrong (instead of when I take a kick wrong)
November 21, 2025 at 1:01 AM
But also, that thing looks proper quick… competitive sweeping maybe?
November 12, 2025 at 5:24 PM
New life ambition: “interstellar street sweeper”
November 12, 2025 at 5:23 PM
I saw the portrait and signed up on the hunch that it was Gita and could read more of their columns
November 11, 2025 at 6:59 PM
I was _fuming_ when I listened to this one
November 11, 2025 at 6:54 PM
Ah crap didnt go up high enough in the previous replies to see thats what you were responding to
November 11, 2025 at 6:49 PM
There’s a great podcast called Sold a Story that dissects how this came to be
November 11, 2025 at 6:33 PM
Ok so I had this on my wishlist already, but i feel like I’m seeing it for the first time

(definitely in alignment with your “post about your indie game more please” sentiment)
November 5, 2025 at 11:32 PM