@biomejs.dev
Pinned
biomejs.dev
@biomejs.dev
· Nov 28
Biome has a starter pack too! Here are some members that constantly contribute to the project 🙏
go.bsky.app/MWFXD81
go.bsky.app/MWFXD81
Biome v2.3 is out!
👨👨👦👦 Full support for @vuejs.org, @svelte.dev and @astro.build
‼️ New ignore syntax
🌬️ Tailwind v4 support
⌨️ New CLI flags and reporters
biomejs.dev/blog/biome-v...
👨👨👦👦 Full support for @vuejs.org, @svelte.dev and @astro.build
‼️ New ignore syntax
🌬️ Tailwind v4 support
⌨️ New CLI flags and reporters
biomejs.dev/blog/biome-v...
October 24, 2025 at 1:02 PM
Biome v2.3 is out!
👨👨👦👦 Full support for @vuejs.org, @svelte.dev and @astro.build
‼️ New ignore syntax
🌬️ Tailwind v4 support
⌨️ New CLI flags and reporters
biomejs.dev/blog/biome-v...
👨👨👦👦 Full support for @vuejs.org, @svelte.dev and @astro.build
‼️ New ignore syntax
🌬️ Tailwind v4 support
⌨️ New CLI flags and reporters
biomejs.dev/blog/biome-v...
Reposted
I'm at @viteconf.org and there's been a lot of chats about Rust, however we know only a small part of us web devs know Rust. Would anyone be interested in a workshop of mine that teaches Rust to web developers (TypeScript and/or tooling)?
October 9, 2025 at 4:58 PM
I'm at @viteconf.org and there's been a lot of chats about Rust, however we know only a small part of us web devs know Rust. Would anyone be interested in a workshop of mine that teaches Rust to web developers (TypeScript and/or tooling)?
Reposted
This Friday - @philipfulcher.com && @zackderose.bsky.social are going live to chat @biomejs.dev and Nx Plugins! Sign up now to get notified when we go live! www.youtube.com/watch?v=t2s...
September 24, 2025 at 4:54 PM
This Friday - @philipfulcher.com && @zackderose.bsky.social are going live to chat @biomejs.dev and Nx Plugins! Sign up now to get notified when we go live! www.youtube.com/watch?v=t2s...
Reposted
POV: You're a GitHub Copilot Agent running @biomejs.dev for the first time. 🤣
August 22, 2025 at 1:11 PM
POV: You're a GitHub Copilot Agent running @biomejs.dev for the first time. 🤣
Biome v2.2 is now available:
📝 JS formatter operator line break
⏫ are Many rules promoted to stable
🧠 More intelligent scanner
🔃 Added the ability to change the sort order algorithm
✨ Improved how folders should be ignored
💅 Improved summary reporter
github.com/biomejs/biom...
📝 JS formatter operator line break
⏫ are Many rules promoted to stable
🧠 More intelligent scanner
🔃 Added the ability to change the sort order algorithm
✨ Improved how folders should be ignored
💅 Improved summary reporter
github.com/biomejs/biom...
Release Biome CLI v2.2.0 · biomejs/biome
2.2.0 Minor Changes #5506 1f8755b Thanks @sakai-ast! - The noRestrictedImports rule has been enhanced with a new patterns option. This option allows for more flexible and powerful import restrict...
github.com
August 14, 2025 at 9:35 AM
Biome v2.2 is now available:
📝 JS formatter operator line break
⏫ are Many rules promoted to stable
🧠 More intelligent scanner
🔃 Added the ability to change the sort order algorithm
✨ Improved how folders should be ignored
💅 Improved summary reporter
github.com/biomejs/biom...
📝 JS formatter operator line break
⏫ are Many rules promoted to stable
🧠 More intelligent scanner
🔃 Added the ability to change the sort order algorithm
✨ Improved how folders should be ignored
💅 Improved summary reporter
github.com/biomejs/biom...
Did you know? You can use the Playground to validate the configuration file. Create a biome.json file, and the playground does the rest:
biomejs.dev/playground/?...
biomejs.dev/playground/?...
Playground
Biome's interactive playground
biomejs.dev
July 29, 2025 at 11:12 AM
Did you know? You can use the Playground to validate the configuration file. Create a biome.json file, and the playground does the rest:
biomejs.dev/playground/?...
biomejs.dev/playground/?...
Version v2.1.2 should address the recent memory leak issue.
Please use this issue for further feedback
github.com/biomejs/biom...
Please use this issue for further feedback
github.com/biomejs/biom...
🐛 Memory leak in `biome.exe` · Issue #6784 · biomejs/biome
VS Code version 1.202.0 Extension version 3.1.0 Biome version 2.1.0 Operating system Windows macOS Linux Description Found performance issues on my PC, randomly checked task manager, and found biom...
github.com
July 17, 2025 at 2:13 PM
Version v2.1.2 should address the recent memory leak issue.
Please use this issue for further feedback
github.com/biomejs/biom...
Please use this issue for further feedback
github.com/biomejs/biom...
The open source community is amazing. Thank you @isabelroses.com for bearing with us! 😅🫠♥️
I maintain the package for @biomejs.dev in nixpkgs. BUT THEY JUST KEEP RELEASEING NEW VERSIONS. I've reviewed 3 PRs in the last week.
July 9, 2025 at 2:44 PM
The open source community is amazing. Thank you @isabelroses.com for bearing with us! 😅🫠♥️
One more push to reach 20k GitHub stars! ⭐
July 8, 2025 at 3:49 PM
One more push to reach 20k GitHub stars! ⭐
Biome 2.1 has been released!
It's a relatively minor maintenance release, but still has some goodies:
* Faster scanner
* Improved type inference
* New rules
* Many fixes!
biomejs.dev/blog/biome-v...
It's a relatively minor maintenance release, but still has some goodies:
* Faster scanner
* Improved type inference
* New rules
* Many fixes!
biomejs.dev/blog/biome-v...
July 8, 2025 at 9:23 AM
Biome 2.1 has been released!
It's a relatively minor maintenance release, but still has some goodies:
* Faster scanner
* Improved type inference
* New rules
* Many fixes!
biomejs.dev/blog/biome-v...
It's a relatively minor maintenance release, but still has some goodies:
* Faster scanner
* Improved type inference
* New rules
* Many fixes!
biomejs.dev/blog/biome-v...
We have started working on providing full support for @vuejs.org, @svelte.dev, @astro.build, and hopefully, @angular.dev as well. Subscribe and engage with the following issue
github.com/biomejs/biom...
github.com/biomejs/biom...
☂️ HTML-ish languages · Issue #6657 · biomejs/biome
Description Addresses #1726 This issue serves as an entry point to collect tasks, comments, and feedback regarding the support of Vue, Svelte and Astro files inside Biome. We don't have a definitiv...
github.com
July 1, 2025 at 7:30 PM
We have started working on providing full support for @vuejs.org, @svelte.dev, @astro.build, and hopefully, @angular.dev as well. Subscribe and engage with the following issue
github.com/biomejs/biom...
github.com/biomejs/biom...
Reposted
With this latest PR, inference for `noFloatingPromises` is pushed to over 80% success rate in Vercel's repositories: https://github.com/biomejs/biome/pull/6404
While I targeted specific patterns used by their own `swr` library, all the fixes are generically applicable, meaning other code […]
While I targeted specific patterns used by their own `swr` library, all the fixes are generically applicable, meaning other code […]
Original post on mstdn.social
mstdn.social
June 19, 2025 at 9:43 AM
With this latest PR, inference for `noFloatingPromises` is pushed to over 80% success rate in Vercel's repositories: https://github.com/biomejs/biome/pull/6404
While I targeted specific patterns used by their own `swr` library, all the fixes are generically applicable, meaning other code […]
While I targeted specific patterns used by their own `swr` library, all the fixes are generically applicable, meaning other code […]
Reposted
With Biome v2 reaching ~75% accuracy for the `noFloatingPromises` rule, one might wonder, how?
* First of all keep in mind this is measured on a single (very large) repository. Yours might fare differently depending on libraries/patterns/etc..
* What you're seeing is a successful application of […]
* First of all keep in mind this is measured on a single (very large) repository. Yours might fare differently depending on libraries/patterns/etc..
* What you're seeing is a successful application of […]
Original post on mstdn.social
mstdn.social
June 18, 2025 at 7:23 AM
With Biome v2 reaching ~75% accuracy for the `noFloatingPromises` rule, one might wonder, how?
* First of all keep in mind this is measured on a single (very large) repository. Yours might fare differently depending on libraries/patterns/etc..
* What you're seeing is a successful application of […]
* First of all keep in mind this is measured on a single (very large) repository. Yours might fare differently depending on libraries/patterns/etc..
* What you're seeing is a successful application of […]
Reposted
My Vercel contract is almost coming to an end, but I'm extremely happy that we managed to get to about 75% success rate for `noFloatingPromises` in our v2 release: https://biomejs.dev/blog/biome-v2/
The success rate is even slightly higher already in the `next` branch, and I still have 2 weeks […]
The success rate is even slightly higher already in the `next` branch, and I still have 2 weeks […]
Original post on mstdn.social
mstdn.social
June 17, 2025 at 3:27 PM
My Vercel contract is almost coming to an end, but I'm extremely happy that we managed to get to about 75% success rate for `noFloatingPromises` in our v2 release: https://biomejs.dev/blog/biome-v2/
The success rate is even slightly higher already in the `next` branch, and I still have 2 weeks […]
The success rate is even slightly higher already in the `next` branch, and I still have 2 weeks […]
Biome v2—codename: Biotype is here! The first type-aware linter that doesn't require tsc
🔐 Type-aware lint rules
🧑🚒 Plugins
📚 Monorepo support
📝 Revamped, configurable import sorting
🧐 Linter domains
🙅♀️ Bulk suppressions
👩✈️ Analyzer assist
🔐 Type-aware lint rules
🧑🚒 Plugins
📚 Monorepo support
📝 Revamped, configurable import sorting
🧐 Linter domains
🙅♀️ Bulk suppressions
👩✈️ Analyzer assist
June 17, 2025 at 1:55 PM
Biome v2—codename: Biotype is here! The first type-aware linter that doesn't require tsc
🔐 Type-aware lint rules
🧑🚒 Plugins
📚 Monorepo support
📝 Revamped, configurable import sorting
🧐 Linter domains
🙅♀️ Bulk suppressions
👩✈️ Analyzer assist
🔐 Type-aware lint rules
🧑🚒 Plugins
📚 Monorepo support
📝 Revamped, configurable import sorting
🧐 Linter domains
🙅♀️ Bulk suppressions
👩✈️ Analyzer assist
v3 of the Biome VS Code is now available!
- 🗄️ Support for multi-root workspaces
- 📝 Support for single-file mode
- 👻 Support for unsaved files
- 🔄 Automatic reload after updating Biome
- ⚙️ Automatic reload after configuration changes
- ✨ Improved status indicator
- 🗄️ Support for multi-root workspaces
- 📝 Support for single-file mode
- 👻 Support for unsaved files
- 🔄 Automatic reload after updating Biome
- ⚙️ Automatic reload after configuration changes
- ✨ Improved status indicator
May 30, 2025 at 5:18 AM
v3 of the Biome VS Code is now available!
- 🗄️ Support for multi-root workspaces
- 📝 Support for single-file mode
- 👻 Support for unsaved files
- 🔄 Automatic reload after updating Biome
- ⚙️ Automatic reload after configuration changes
- ✨ Improved status indicator
- 🗄️ Support for multi-root workspaces
- 📝 Support for single-file mode
- 👻 Support for unsaved files
- 🔄 Automatic reload after updating Biome
- ⚙️ Automatic reload after configuration changes
- ✨ Improved status indicator
Reposted
All right, we are very close. @biomejs.dev v2 is very stable now. There are no memory leaks, no major regressions, and still good DX. Multi-file analysis took a while, and I hope the next major (if ever) will take less time to get out.
Now to polish docs, do some more testing, and we're ready!
Now to polish docs, do some more testing, and we're ready!
May 19, 2025 at 4:13 PM
All right, we are very close. @biomejs.dev v2 is very stable now. There are no memory leaks, no major regressions, and still good DX. Multi-file analysis took a while, and I hope the next major (if ever) will take less time to get out.
Now to polish docs, do some more testing, and we're ready!
Now to polish docs, do some more testing, and we're ready!
People can't slack off anymore nowadays!
May 14, 2025 at 1:54 PM
People can't slack off anymore nowadays!
Reposted
Over the weekend, I wrote an overview of Biome's type architecture, including our motivation and a discussion of the constraints that led to this architecture: https://arendjr.nl/blog/2025/05/biome-type-architecture/
Reply to this post to comment!
#OpenSource #WebDev #tooling #JavaScript […]
Reply to this post to comment!
#OpenSource #WebDev #tooling #JavaScript […]
Original post on mstdn.social
mstdn.social
May 12, 2025 at 2:26 PM
Over the weekend, I wrote an overview of Biome's type architecture, including our motivation and a discussion of the constraints that led to this architecture: https://arendjr.nl/blog/2025/05/biome-type-architecture/
Reply to this post to comment!
#OpenSource #WebDev #tooling #JavaScript […]
Reply to this post to comment!
#OpenSource #WebDev #tooling #JavaScript […]
We just released a new beta version of v2. It contains many fixes and enhancements.
github.com/biomejs/biom...
github.com/biomejs/biom...
Release CLI v2.0.0-beta.2 · biomejs/biome
What's Changed
Other changes
fix(lint): keep comments in noUnusedImports by @ematipico in #5468
fix(lint/noDestructuredProps): better check when inside a function by @ematipico in #5467
fix(migrat...
github.com
April 29, 2025 at 1:42 PM
We just released a new beta version of v2. It contains many fixes and enhancements.
github.com/biomejs/biom...
github.com/biomejs/biom...
Reposted
At @biomejs.dev, we're about to implement a lint rule that checks the exhaustiveness of switch cases. It uses inferred types!!
github.com/biomejs/biom...
github.com/biomejs/biom...
feat(lint): implement `useExhaustiveSwitchCases` - `typescript-eslint/switch-exhaustiveness-check` by siketyan · Pull Request #5762 · biomejs/biome
Summary
Initial implementation of a new rule useExhaustiveSwitchCases, which is an equivalent to typescript-eslint/switch-exhaustiveness-check. I left code actions and options for future improvemen...
github.com
April 26, 2025 at 7:30 AM
At @biomejs.dev, we're about to implement a lint rule that checks the exhaustiveness of switch cases. It uses inferred types!!
github.com/biomejs/biom...
github.com/biomejs/biom...
Biome has a new gold sponsor 🥇 - Depot
Biome now uses Depot in all its repositories. Depot brings faster tests, benchmarks, linting and releases!
depot.dev
Biome now uses Depot in all its repositories. Depot brings faster tests, benchmarks, linting and releases!
depot.dev
Depot
Accelerated builds for Docker images and GitHub Actions workflows.
depot.dev
April 14, 2025 at 1:24 PM
Biome has a new gold sponsor 🥇 - Depot
Biome now uses Depot in all its repositories. Depot brings faster tests, benchmarks, linting and releases!
depot.dev
Biome now uses Depot in all its repositories. Depot brings faster tests, benchmarks, linting and releases!
depot.dev
Reposted
I'm now two weeks in on my work on @biomejs 's type inference and we can now resolve types in this code:
```ts
class DeepThought {
/* class members */
}
export const superComputer = new DeepThought();
```
It doesn't matter that `DeepThought` isn't being exported, or that the code is defined […]
```ts
class DeepThought {
/* class members */
}
export const superComputer = new DeepThought();
```
It doesn't matter that `DeepThought` isn't being exported, or that the code is defined […]
Original post on mstdn.social
mstdn.social
April 14, 2025 at 10:22 AM
I'm now two weeks in on my work on @biomejs 's type inference and we can now resolve types in this code:
```ts
class DeepThought {
/* class members */
}
export const superComputer = new DeepThought();
```
It doesn't matter that `DeepThought` isn't being exported, or that the code is defined […]
```ts
class DeepThought {
/* class members */
}
export const superComputer = new DeepThought();
```
It doesn't matter that `DeepThought` isn't being exported, or that the code is defined […]