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biomejs.dev
@biomejs.dev
Official BlueSky account of Biome.

Website: https://biomejs.dev
Discord: https://biomejs.dev/chat
Pinned
Biome has a starter pack too! Here are some members that constantly contribute to the project 🙏

go.bsky.app/MWFXD81
Biome v2.3 is out!

👨‍👨‍👦‍👦 Full support for @vuejs.org, @svelte.dev and @astro.build
‼️ New ignore syntax
🌬️ Tailwind v4 support
⌨️ New CLI flags and reporters

biomejs.dev/blog/biome-v...
October 24, 2025 at 1:02 PM
Reposted
I'm at @viteconf.org and there's been a lot of chats about Rust, however we know only a small part of us web devs know Rust. Would anyone be interested in a workshop of mine that teaches Rust to web developers (TypeScript and/or tooling)?
October 9, 2025 at 4:58 PM
Reposted
This Friday - @philipfulcher.com && @zackderose.bsky.social are going live to chat @biomejs.dev and Nx Plugins! Sign up now to get notified when we go live! www.youtube.com/watch?v=t2s...
September 24, 2025 at 4:54 PM
Reposted
POV: You're a GitHub Copilot Agent running @biomejs.dev for the first time. 🤣
August 22, 2025 at 1:11 PM
Biome v2.2 is now available:

📝 JS formatter operator line break
⏫ are Many rules promoted to stable
🧠 More intelligent scanner
🔃 Added the ability to change the sort order algorithm
✨ Improved how folders should be ignored
💅 Improved summary reporter

github.com/biomejs/biom...
Release Biome CLI v2.2.0 · biomejs/biome
2.2.0 Minor Changes #5506 1f8755b Thanks @sakai-ast! - The noRestrictedImports rule has been enhanced with a new patterns option. This option allows for more flexible and powerful import restrict...
github.com
August 14, 2025 at 9:35 AM
Did you know? You can use the Playground to validate the configuration file. Create a biome.json file, and the playground does the rest:

biomejs.dev/playground/?...
Playground
Biome's interactive playground
biomejs.dev
July 29, 2025 at 11:12 AM
Version v2.1.2 should address the recent memory leak issue.

Please use this issue for further feedback

github.com/biomejs/biom...
🐛 Memory leak in `biome.exe` · Issue #6784 · biomejs/biome
VS Code version 1.202.0 Extension version 3.1.0 Biome version 2.1.0 Operating system Windows macOS Linux Description Found performance issues on my PC, randomly checked task manager, and found biom...
github.com
July 17, 2025 at 2:13 PM
The open source community is amazing. Thank you @isabelroses.com for bearing with us! 😅🫠♥️
I maintain the package for @biomejs.dev in nixpkgs. BUT THEY JUST KEEP RELEASEING NEW VERSIONS. I've reviewed 3 PRs in the last week.
July 9, 2025 at 2:44 PM
One more push to reach 20k GitHub stars! ⭐
July 8, 2025 at 3:49 PM
Biome 2.1 has been released!

It's a relatively minor maintenance release, but still has some goodies:
* Faster scanner
* Improved type inference
* New rules
* Many fixes!

biomejs.dev/blog/biome-v...
July 8, 2025 at 9:23 AM
We have started working on providing full support for @vuejs.org, @svelte.dev, @astro.build, and hopefully, @angular.dev as well. Subscribe and engage with the following issue

github.com/biomejs/biom...
☂️ HTML-ish languages · Issue #6657 · biomejs/biome
Description Addresses #1726 This issue serves as an entry point to collect tasks, comments, and feedback regarding the support of Vue, Svelte and Astro files inside Biome. We don't have a definitiv...
github.com
July 1, 2025 at 7:30 PM
Reposted
With this latest PR, inference for `noFloatingPromises` is pushed to over 80% success rate in Vercel's repositories: https://github.com/biomejs/biome/pull/6404

While I targeted specific patterns used by their own `swr` library, all the fixes are generically applicable, meaning other code […]
Original post on mstdn.social
mstdn.social
June 19, 2025 at 9:43 AM
Reposted
With Biome v2 reaching ~75% accuracy for the `noFloatingPromises` rule, one might wonder, how?
* First of all keep in mind this is measured on a single (very large) repository. Yours might fare differently depending on libraries/patterns/etc..
* What you're seeing is a successful application of […]
Original post on mstdn.social
mstdn.social
June 18, 2025 at 7:23 AM
Reposted
My Vercel contract is almost coming to an end, but I'm extremely happy that we managed to get to about 75% success rate for `noFloatingPromises` in our v2 release: https://biomejs.dev/blog/biome-v2/

The success rate is even slightly higher already in the `next` branch, and I still have 2 weeks […]
Original post on mstdn.social
mstdn.social
June 17, 2025 at 3:27 PM
Biome v2—codename: Biotype is here! The first type-aware linter that doesn't require tsc

🔐 Type-aware lint rules
🧑‍🚒 Plugins
📚 Monorepo support
📝 Revamped, configurable import sorting
🧐 Linter domains
🙅‍♀️ Bulk suppressions
👩‍✈️ Analyzer assist
June 17, 2025 at 1:55 PM
June 12, 2025 at 7:32 PM
v3 of the Biome VS Code is now available!

- 🗄️ Support for multi-root workspaces
- 📝 Support for single-file mode
- 👻 Support for unsaved files
- 🔄 Automatic reload after updating Biome
- ⚙️ Automatic reload after configuration changes
- ✨ Improved status indicator
May 30, 2025 at 5:18 AM
Reposted
All right, we are very close. @biomejs.dev v2 is very stable now. There are no memory leaks, no major regressions, and still good DX. Multi-file analysis took a while, and I hope the next major (if ever) will take less time to get out.

Now to polish docs, do some more testing, and we're ready!
May 19, 2025 at 4:13 PM
People can't slack off anymore nowadays!
May 14, 2025 at 1:54 PM
Reposted
Over the weekend, I wrote an overview of Biome's type architecture, including our motivation and a discussion of the constraints that led to this architecture: https://arendjr.nl/blog/2025/05/biome-type-architecture/

Reply to this post to comment!

#OpenSource #WebDev #tooling #JavaScript […]
Original post on mstdn.social
mstdn.social
May 12, 2025 at 2:26 PM
We just released a new beta version of v2. It contains many fixes and enhancements.

github.com/biomejs/biom...
Release CLI v2.0.0-beta.2 · biomejs/biome
What's Changed Other changes fix(lint): keep comments in noUnusedImports by @ematipico in #5468 fix(lint/noDestructuredProps): better check when inside a function by @ematipico in #5467 fix(migrat...
github.com
April 29, 2025 at 1:42 PM
Reposted
At @biomejs.dev, we're about to implement a lint rule that checks the exhaustiveness of switch cases. It uses inferred types!!

github.com/biomejs/biom...
feat(lint): implement `useExhaustiveSwitchCases` - `typescript-eslint/switch-exhaustiveness-check` by siketyan · Pull Request #5762 · biomejs/biome
Summary Initial implementation of a new rule useExhaustiveSwitchCases, which is an equivalent to typescript-eslint/switch-exhaustiveness-check. I left code actions and options for future improvemen...
github.com
April 26, 2025 at 7:30 AM
Biome has a new gold sponsor 🥇 - Depot

Biome now uses Depot in all its repositories. Depot brings faster tests, benchmarks, linting and releases!

depot.dev
Depot
Accelerated builds for Docker images and GitHub Actions workflows.
depot.dev
April 14, 2025 at 1:24 PM
Reposted
I'm now two weeks in on my work on @biomejs 's type inference and we can now resolve types in this code:

```ts
class DeepThought {
/* class members */
}

export const superComputer = new DeepThought();
```

It doesn't matter that `DeepThought` isn't being exported, or that the code is defined […]
Original post on mstdn.social
mstdn.social
April 14, 2025 at 10:22 AM