mako
birdfuzz.bsky.social
mako
@birdfuzz.bsky.social
Game liker. Ultimately just wants to go and be a cool thing in a cool place far away (though some say that they already are)
Escapism, alas, has a role to play.
June 6, 2025 at 1:19 AM
June 3, 2025 at 1:17 AM
I've always wondered why games like Devil Daggers have kill screens. Why not just knock the player's score down and let them keep going. They can restart if they want to.
May 13, 2025 at 1:02 AM
EG, Can of Wormholes has playable hints. Little levels that reply to the player who is saying "I can't" by refreshing them on whatever pre-requisite they might be missing.
For me the first time a hint system sung was Yugo Puzzle, it gave the game a lightness that we didn't know was possible.
May 13, 2025 at 1:02 AM
I notice modern puzzle games, brutal as the genre was, raw, have been pretty successfully finding ways of making their machines less brutal/more accepting. First with undo (started with Braid, then de-gimmickized and became ubiquitous) but now, increasingly often they'll have hint systems.
May 13, 2025 at 1:02 AM
This kind of didn't need to be this long, but if you watch it in sections each evening it's **perfect television**, so maybe it did.
May 10, 2025 at 11:46 PM
(They're called GL and GR)
April 18, 2025 at 11:19 PM
I learned about this thanks to the Nintendo news app which I check daily instead of the real news.
April 18, 2025 at 11:19 PM
This is charming. Hope they add undo one day!
April 18, 2025 at 9:19 PM
- proximity voice chat for players who've earned that.
- provide a "disarmed" state so that players have a way of signalling peaceful intent/giving a moment of warning before drawing their weapons.
- Requiring disarming for proximity voice may be a viable way of limiting voice flaming??
April 18, 2025 at 7:48 PM
If they want to raise social nuance and tension, though:
- have some contracts require some interteam cooperation (but allow it to break down before extraction).
- allow players to broadcast whether they're running a contract that isn't explicitly predatory.
April 18, 2025 at 7:48 PM
Though I doubt they'll really get close. They might have some cohabitive moments (like in the cinematic trailer, which was nice), and I hope people notice them, but if the negotiative aspects of an arena are very difficult to access, we can't call it cohabitive.
April 18, 2025 at 7:48 PM
(I'm following procedural generation stuff because I'm planning on generating BLAME!-style megastructures to prototype the first routing-type video game.)
April 12, 2025 at 4:54 AM