i was calling meshopt_encodeFilterOct incorrectly on my vertex data, but because i’m using the rust bindings of it the asserts were compiled out and didn’t break when my stride changed to an invalid binding
i was calling meshopt_encodeFilterOct incorrectly on my vertex data, but because i’m using the rust bindings of it the asserts were compiled out and didn’t break when my stride changed to an invalid binding
using rust professionally i’m very confident in that but it’s my first time using a low level graphics api
i’ve gotten a triangle on the screen and rotating so i’m basically amazing
next up is displaying a mesh, so i’ve gotta figure out bindless stuff
using rust professionally i’m very confident in that but it’s my first time using a low level graphics api
i’ve gotten a triangle on the screen and rotating so i’m basically amazing
next up is displaying a mesh, so i’ve gotta figure out bindless stuff
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something
🕯 lesbian will 🕯
happen to you
🕯 soon 🕯
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1. tell me another woman was way hotter because she had her hair up and i didn't (i did in fact have my hair up)
2. riff on *Most Beautiful Girl (In The Room)* for three lines while laughing
1. tell me another woman was way hotter because she had her hair up and i didn't (i did in fact have my hair up)
2. riff on *Most Beautiful Girl (In The Room)* for three lines while laughing
🕯 🕯
🕯 🕯
something
🕯 lesbian will 🕯
happen to you
🕯 soon 🕯
🕯 🕯
🕯
🕯 🕯
🕯 🕯
something
🕯 lesbian will 🕯
happen to you
🕯 soon 🕯
🕯 🕯
🕯