Solo indie developer with AAA programming background. I worked on both Dying Light games, Warframe and Soulframe. I've recently finished my first indie game: Abyss Chaser #GameDev #IndieDev #SoloDev #PixelArt
Bro, you can't just say that Algorithm's album was bad as if it was a fact xD Graceful Degradation is quite a solid track for example. Maybe not in terms of industrial metal but as a quality Algorithm track it sure is :D
January 18, 2026 at 12:53 PM
Bro, you can't just say that Algorithm's album was bad as if it was a fact xD Graceful Degradation is quite a solid track for example. Maybe not in terms of industrial metal but as a quality Algorithm track it sure is :D
Thank you! [email protected] is my business e-mail. But I'm not looking for a composer at this point ;) I already have a composer I'm cooperating with for this project. (I assume this is the reason you're asking, looking at your profile ;)
January 16, 2026 at 2:14 PM
Thank you! [email protected] is my business e-mail. But I'm not looking for a composer at this point ;) I already have a composer I'm cooperating with for this project. (I assume this is the reason you're asking, looking at your profile ;)
Gamplay is coming real soon ;) I'm trying out a novel development approach: "Feel and Atmosphere first". I'm primarily a programmer so I feel quite confident about the gameplay part :D Wasn't so sure about the visuals so I decided to prioritize it in this project.
January 14, 2026 at 4:00 PM
Gamplay is coming real soon ;) I'm trying out a novel development approach: "Feel and Atmosphere first". I'm primarily a programmer so I feel quite confident about the gameplay part :D Wasn't so sure about the visuals so I decided to prioritize it in this project.
Haha, I can relate to that 100%. In my previous game I was so eager to code the gameplay that I did everything with "whatever" and quickly drawn assets. Then, well... they stayed there until the release :D Nothing more permanent than a temporary solution xD
January 13, 2026 at 3:38 PM
Haha, I can relate to that 100%. In my previous game I was so eager to code the gameplay that I did everything with "whatever" and quickly drawn assets. Then, well... they stayed there until the release :D Nothing more permanent than a temporary solution xD
Thank you so much! My intention for this game is actually to get the atmosphere and "feel" of the game right before I invest heavily in gameplay. I'm primarily a programmer so this is the most challenging part for me ;) I'm super happy to hear that it's going in the right direction so far!
January 13, 2026 at 3:14 PM
Thank you so much! My intention for this game is actually to get the atmosphere and "feel" of the game right before I invest heavily in gameplay. I'm primarily a programmer so this is the most challenging part for me ;) I'm super happy to hear that it's going in the right direction so far!
Got you! It slowly started to get to me that this is probably what you had in mind :) You know what... I like see this style I'm cooking by an analogy to "Neo Cafe Racer" motorcycles. Sure, they're meant to mimic the old school design but leverage the new technology to get a unique, modern look ;)
January 13, 2026 at 3:03 PM
Got you! It slowly started to get to me that this is probably what you had in mind :) You know what... I like see this style I'm cooking by an analogy to "Neo Cafe Racer" motorcycles. Sure, they're meant to mimic the old school design but leverage the new technology to get a unique, modern look ;)
I'm having lot of fun for sure :D It's still an early stage of development so my excitement and hype for the project outweighs any difficulties by a ton ;)
January 7, 2026 at 2:56 PM
I'm having lot of fun for sure :D It's still an early stage of development so my excitement and hype for the project outweighs any difficulties by a ton ;)