Jakub Boksansky
@boksajak.bsky.social
650 followers 84 following 30 posts
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
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boksajak.bsky.social
Our "Neural Visibility Cache" paper has been published in JCGT! Here is a link: www.jcgt.org/published/00...
Reposted by Jakub Boksansky
mishok43.bsky.social
I found it cool to hear the motivation for High-Frequency Learnable Encoding for NRC\NIRC\Neural Ambient Occlusion from the perspective of Kernel Machines!

Classics 😊
boksajak.bsky.social
I will be presenting our "GATE: Geometry-Aware Trained Encoding" at HPG on Wednesday at 9:50AM. See you all in Copenhagen soon! Paper link is here: diglib.eg.org/bitstream/ha...
boksajak.bsky.social
This is the kind of story I needed to hear today 🙂. The power of mexican cuisine 💪
boksajak.bsky.social
Just a good balance for performance. Feel free to try larger networks, but tou may need to increase number of features per level of the hashgrid as well
boksajak.bsky.social
(1) Yes, we mention that as "clustering" for future work
(2) We could have a fixed MLP serving as a decoder, or non-neural function reading stuff stored on geometry with GATE.
boksajak.bsky.social
New papers day! Preprints of our „GATE: Geometry-Aware Trained Encoding“ to be presented at HPG and „Neural Visibility Cache for Real-Time Light Sampling“ currently on Arxiv are available here: boksajak.github.io/blog/Preprin... Kudos to co-authors Daniel Meister and Carsten Benthin. Enjoy!
boksajak.bsky.social
Lol, and you need to use the advance lever to move the "film" to the next frame. Perfect for people who want the inconvenience of using film with none of the benefits. I am glad it exists and that I don't have to use it.
boksajak.bsky.social
You're within the order of magnitude of quarter res still. We can agree
boksajak.bsky.social
I received a patent trophy! Big thanks to my friends and colleagues who helped me along the way!
Reposted by Jakub Boksansky
aschrein.bsky.social
Started putting together a new toy gfx framework based on python with pybind11 for directx12 etc.
boksajak.bsky.social
as a hotfix: Try doing some programming with a truly horrible language™️ and/or platform few decades old and suddenly the modern tools will look like a blessing.
For a while at least. YMMV
Reposted by Jakub Boksansky
m4xc.bsky.social
After many weeks of effort I finally have radiance on screen now! I’ve still got issues mostly related to my Surfel Acceleration Structure, however I’d say the results are already looking quite promising. It has kind of a hand painted look to it now :)
Reposted by Jakub Boksansky
ericlengyel.bsky.social
New blog post: Relativistic Quaternions
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...
boksajak.bsky.social
yes, you cast one more shadow ray, but you may be able to forgo casting the same shadow ray second time for shading when the selected light is the same as initial candidate
Reposted by Jakub Boksansky
boksajak.bsky.social
I liked the AntTweakBar. Not sure if that's still around
boksajak.bsky.social
It's one of those articles I keep going back to. Great work
Reposted by Jakub Boksansky
boksajak.bsky.social
Remind me why folks prefer Aces tonemapper to the Reinhard (or do they)?
boksajak.bsky.social
What urges you to write your own path tracer? Do you prefer your pixels home-made? Is it the thrill of GPU timeout debugging? Is it insanity? Tell me why we do it.
boksajak.bsky.social
The advice I got ca. 2008 was to put network cables inside of walls when building new home, connecting all rooms for ultimate Internet access. Only if we knew the WiFi will be the future 😅
Reposted by Jakub Boksansky
jbikker.bsky.social
tiny_bvh has been updated to 0.4.0. Changes:
1. speedtest reports compiler, CPU, lib version.
2. Performance is improving but Embree remains KOTH. :(
3. New: BVH optimizer!
4. New: Better test scene now included. Win64-only; the old one remains the default.
Next up: SBVH! github.com/jbikker/tiny...