Jake
bravebarn.bsky.social
Jake
@bravebarn.bsky.social
Full-time software engineer, evening game developer!

Developing an incremental/survivors-like game! Magic. Fireballs. Runes. All very exciting!

I can't draw, but I try to make up for it with shaders.
Pinned
Hi all! My name is Jake, a game dev working on an incremental/survivors-like game with an elemental magic theme! Happy to be here and excited to take part in the godot and game dev community. #GameDev #indiedev #godot
Ahem. I think I forgot to fix my spawn logic after I put hard bounds on my world... Those 300 enemies [the circles] are probably not happy with me 😂
#godot #indiedev #gamedev
January 8, 2026 at 1:43 AM
I caught it red-handed! This time, much more egregious. Every time I zoom in/out. Joke's on me. I think this was from the multimesh being culled. After a lot of research, turns out I just had to set the custom AABB!
#gamedev #godot #GodotEngine
January 4, 2026 at 4:15 AM
My game has a bug where mobs will occasionally flicker for a few frames. (Something weird with my MultiMesh2D, I think.) I'm strongly considering adding flicker code to my mobs... just to mask the bug 🙃
#gamedev
January 3, 2026 at 5:38 PM
Hi all! My name is Jake, a game dev working on an incremental/survivors-like game with an elemental magic theme! Happy to be here and excited to take part in the godot and game dev community. #GameDev #indiedev #godot
January 2, 2026 at 1:52 AM