brersnake.bsky.social
@brersnake.bsky.social
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drop some WHEELS 🛞
January 12, 2026 at 1:16 AM
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💜💜💜 Callie is Kawaii! 💜💜💜
December 21, 2025 at 7:19 PM
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3 years of Shenaniganders! Thank you for supporting my comic/manga everyone!!!
Here’s to more for 2026!
December 22, 2025 at 7:02 PM
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HAPPY NEW YEAR EVERYONE!!!
New year, new me, MORE STUFF COMING!!! Wish the best 2026 to everyone!
January 1, 2026 at 5:59 PM
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If you wish to support me so I can continue creating my comic and do art, feel free to go here:

www.patreon.com/Sl1m_Skull
Sl1m_Skull | Patreon
Wanna see something cool?
www.patreon.com
January 9, 2026 at 11:50 AM
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reintroduction post since my twitter days are ogre:
I'm Dreamin', I'm an artist and I wear my feelings and thoughts on my sleeve at all times, possibly to a fault

I have some background in animation but I just enjoy drawing whatever I feel like. no generative stuff here, ever
January 8, 2026 at 7:45 PM
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🐙🦑🐟
January 9, 2026 at 10:40 PM
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📖🐟☕
January 9, 2026 at 10:41 PM
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🦑🦑🦑
January 9, 2026 at 10:41 PM
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OC belongs to the wonderful @drzksan13131313131.bsky.social
Please follow them
January 12, 2026 at 3:54 PM
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Please welcome our latest #TEA crew member, @kiyomides.bsky.social! She just joined the team yesterday and already graced us with some fun artwork of her own! 😂

#theelvesofamaranth #theo #avanna
January 12, 2026 at 4:44 PM
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Luchadora vs MonsterGirl - #Shadowline accepts the #wrestling challenge against La Llorona’s top disciple ... #LaNiña!! - One of the most dangerous beings from the depths!!💦
Amazing artwork by my friend @oh8.bsky.social Go check out #UMA (Ultimate Monster Alliance) you’ll love his work!!🔥
January 8, 2026 at 3:02 AM
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December 25, 2025 at 3:54 PM
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2026 (posted to the other app)
January 1, 2026 at 9:51 PM
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kuchisake-onna swimsuit
December 31, 2025 at 9:35 PM
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The main enemies fought in the 'dungeon' are the cybernetic remains of dead civilians that were caught in the disaster.

So, you can sort of get an idea of what that might look like by Clover's kit, though hers is considered very high-end/expensive. Common kit is less organic looking.
January 8, 2026 at 5:21 AM
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Proof of concept.
January 8, 2026 at 5:07 AM
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This art style is so much cheating I love it.

#CherubArt #CherubDev
January 8, 2026 at 3:22 AM
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Inside a robot, outside a fluffy bun. Fanart of Clover for @polygoncherub.bsky.social again. #art #anthro
January 8, 2026 at 5:50 PM
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[Content Warning: Cartoon Gore]

When doc asks your pain level from 1 to 10.
January 9, 2026 at 6:57 AM
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[Content Warning: Cartoon Gore]

Dynamic wound masking. It was surprisingly trivial to set up.

Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.

#CherubArt #UE5 #GameDev #Bunny
January 9, 2026 at 6:44 AM
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A core idea for this whole project was a desire to see the player's choices turn a cute character into a monster in pursuit of power.

I feel like I'm on the right track.

While damage is more happenstance to those choices, there are still other aspects that are far more purposeful to explore yet.
January 10, 2026 at 7:27 PM
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Got a basic system wired up to damage events now.
Maybe some day I'll come back to this and set up a 3d volume texture that can record hits and use that. For now, this will do.

Time to move on to the next thing on the check list...
(Checks notes)
Bloody paw prints? Huh.

#CherubDev #UE5 #Bunny
January 10, 2026 at 8:52 AM
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I said Bloody Paw Prints was next on the list!

I also added dragonball hashmarks when having taken superficial damage.
January 11, 2026 at 7:22 AM
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Stepping in blood puddles now increase a bloodyPaw value. If this value is higher than 0.25 Clover leaves paw prints. Each step decreases the value by 0.1 until 0.

I also set up a splatter that happens if you're in melee range when the target explodes. This fades over time.

#CherubDev #UE5 #Bunny
January 11, 2026 at 7:17 AM