M iha R inne
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cai24.bsky.social
M iha R inne
@cai24.bsky.social
Game developer, animator, comic book artist, freelancer. Developing Undead for C64 and PC; wishlist it in Steam: https://store.steampowered.com/app/3848630/Undead/
Seems like I pissed off every AI zealot in linkedin 😄
January 9, 2026 at 9:27 PM
If we assume that copyright laws exist and are still being applied, I would predict that in a short time no one will be able to use any publicly available generative AI any more for any commercial project without getting successfully sued. Nintendo was right to not use AI.

arxiv.org/pdf/2601.026...
January 9, 2026 at 9:37 AM
I call this ”vitutuksen tappo pizza”. It has 250g mozzarella on top.
January 3, 2026 at 6:26 PM
Everything you need to get through the winter
December 31, 2025 at 5:26 PM
In 2025, I implemented all important core gameplay features for Undead, while deciding to focus on PC version, which will still look and sound like C64 - on steroids. Here is a small clip of enemy flying through the window, as that was the last thing done this year.
December 31, 2025 at 8:37 AM
On a due course
I met a horse
It made day no worse
December 26, 2025 at 10:20 PM
For the last few weeks, I have been drawing before going to sleep, so I can relax. Sometimes, I even finish a picture.
December 22, 2025 at 11:13 PM
Finally, first kills with 2x4; feels like xmas !
December 21, 2025 at 5:56 PM
Christmas sheep
December 21, 2025 at 10:37 AM
I have been adding new graphics to Undead’s PC version, which will pivot from C64 version; by having enhanced graphics. Its still c64 resolution and colors, but without some of the VIC-II limits. I decided to do it to make sure people will no longer confuse the C64 and PC version with each other.
December 17, 2025 at 11:24 AM
This week, I finally implemented the last missing gameplay feature on Undead.
All the code works now what I needed to make the game.
I had been holding off making graphics for months.. years.. because I wanted the functionality first. I would have celebrated this if I was not so damn tired.
December 6, 2025 at 6:49 PM
Now very close on finishing all gameplay features on my game (Undead)
November 30, 2025 at 4:51 PM
I cant believe that I am still adding new animations for the player character..!
(This is for throwing objects)
November 30, 2025 at 2:08 PM
Finally, 1cc on Toki / Juju on my arcade cab!
November 22, 2025 at 9:12 AM
Reposted by M iha R inne
This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies.

#indiegame #ps5 #xbox #steam #indiedev #gamedev
November 18, 2025 at 10:49 AM
Browsing through references for yak hair for work assignment-related reasons (I need to recreate 1960’s style yak hair wig)
November 6, 2025 at 2:12 PM
Late night chalk with clip studio + cintiq
November 4, 2025 at 10:18 PM
I have the power! Or should I say; I had the power..
October 29, 2025 at 9:04 PM
It’s an exciting thing to receive an email with the official Commodore header 😄
October 24, 2025 at 10:23 AM
Finally got a client. But trying to stay healthy and fit is a full-time assignment in itself, and doing 8 hours work on top of it means I have had no time to work on my game recently :(
October 23, 2025 at 4:37 PM
Good to go
October 22, 2025 at 5:10 PM
Zzap!64 - august 1986. And I think I know that guy
October 20, 2025 at 11:11 AM
How to recognize old school game developer
October 19, 2025 at 6:27 PM
I need to draw sometimes
October 16, 2025 at 9:07 PM