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caplag.bsky.social
caplag
@caplag.bsky.social
METAL GEAR SOLID V: THE PHANTOM PAIN.
http://discord.gg/yttPsfr
October 28, 2025 at 3:28 AM
I've also added sound sources to the 5 extra small falls that were disabled in Ground Zeroes proper. I'm also making those vfx that were originally disabled in GZ optional to keep the default state more like vanilla GZ, and also because some of those hidden vfx are old or on breakable gimmicks.
February 20, 2025 at 8:03 AM
February 18, 2025 at 8:09 AM
There's also the sparks the fences in the south cliff and the old prison make when it rains. That was just a .vfx version update conversion issue, never really sure what variables ended up as what.
February 18, 2025 at 8:02 AM
You never really appreciate some sound design until it's gone. Finally got all four types of alarm in Guantanamo to work. The shrill combat one was tough, I still genuinely have no idea how GZ proper plays it exactly, unless the .exe hardcodes and obfuscates it.
February 18, 2025 at 7:59 AM
January 9, 2025 at 1:16 PM
Unused "massage" player animations in the "online" motion archive.
December 20, 2024 at 7:55 PM
Ground Zeroes port update: Fiddle fully rendered in Metal Gear Solid V: The Phantom Pain
December 1, 2024 at 6:26 AM