Carolin Puckhaber
@caroleinx.bsky.social
180 followers 120 following 77 posts
She/Her Religionswissenschaft und Interkulturelle Theologie, Gaming & Populärkultur | Gründungsmitglied der @ludobande.bsky.social
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caroleinx.bsky.social
Registration is still open!
caroleinx.bsky.social
The Center for Islamic Theology and the Department of Religious Studies and Intercultural Theology are hosting the conference „The Role of Islam and Christianity in Public Space – Perspectives from Indonesia and Germany“ at @uni-muenster.de from 26 to 28 September. uni.ms/gkil1
Conference-Poster The Role of Islam and Christianity in Public Space – Perspectives from Indonesia and Germany
Reposted by Carolin Puckhaber
amayer.bsky.social
Meet me next week in Bochum (Germany) speaking about the concept of virtuality from the perspective of my own research, somewhere inbetween virtual prototyping and sensing.
sfb1567.bsky.social
#NextWeek
The ECF conference, »Reflecting Virtuality«, will take place on September 24 and 25 at Ruhr University Bochum.
Registration information: www.virtuelle-lebens...
Poster for the ECF conference, "Reflecting Virtuality," including the conference program.
Reposted by Carolin Puckhaber
anjalovescats.bsky.social
Für meine Dissertation muss ich viel, viel spielen (oh no… anyway). In diesem Thread werd ich mich über alle Titel auslassen, die ich mir zu Gemüte führe, und euch erzählen, was in ihnen räumlich so abgeht. 🧩
caroleinx.bsky.social
I will never forget how I stored the magazines in my small, one-room apartment. Nor will I forget how I discovered two erotic magazines in the pile.😂 I'm so glad that this discovery is useful for your research!
A lot of gaming magazines in the backseat of a car.
Reposted by Carolin Puckhaber
hekabeohnename.bsky.social
My colleagues Addrich Mauch, Kevin Negele and me wrote a little status report on our Bern GameLab and how we ended up figuring out how to store over 750kg of digital gaming culture. (Yes, we started measuring parts of it in kilos because it's so much.) #GameStudies
chludens.hypotheses.org/4048
From Zero to Kilo: Status report on the Bern GameLab
by Aurelia Brandenburg, Addrich Mauch, and Kevin Negele In April 2024, the Bern Team of CH Ludens announced that we were starting to collect gaming magazines  relevant to our research as part of our G...
chludens.hypotheses.org
caroleinx.bsky.social
Quelle: Emsbach/Schneekloth/Stoffers: Computer-Freizeit. Elektronische Spiele und Computer in der Jugendarbeit (1989)
caroleinx.bsky.social
Das und Bravo-Selbsttests.
caroleinx.bsky.social
Der schulisch wenig engagierte Freizeitaktive, der schulisch wenig engagierte Häusliche, der gesellige Computerfreak, der erlebnisorientiere sportlich Ehrgeizige, der Einzelgänger Computerfreak, der disziplinierte musisch Interessierte, der kontaktfreudige Abenteuerlustige.
caroleinx.bsky.social
Der Alt-Text wurde nicht übernommen, daher: Bild mit zwei Charts: Jugendliche Lebensstilgruppen: Ihr Verhältnis zum
Computer und Jugendliche Lebensstilgruppen: Ihr Verhältnis zu Bildschirmspielen.
caroleinx.bsky.social
Und ich dachte es geht um diese tolle Typen /j
caroleinx.bsky.social
Thematic Panels:
Role of Religion in Public Space
Religion and Democracy
Religion and Ecology
Religion and Gender
Religion and Education
Interpreting the Bible and the Qur’an Today
Interreligious Relations in Academia and Civil Society

Join us in person or online!
caroleinx.bsky.social
The scholars will engage in in-depth conversation on recent scholarship, broaden theological perspectives and further delve into academic research within an interreligious and intercultural setting.
caroleinx.bsky.social
The conference brings together theologians, religious studies scholars, anthropologists and political scientists from Indonesia and Germany to share academic research on Islam and Christianity within religiously plural societies.
caroleinx.bsky.social
The Center for Islamic Theology and the Department of Religious Studies and Intercultural Theology are hosting the conference „The Role of Islam and Christianity in Public Space – Perspectives from Indonesia and Germany“ at @uni-muenster.de from 26 to 28 September. uni.ms/gkil1
Conference-Poster The Role of Islam and Christianity in Public Space – Perspectives from Indonesia and Germany
caroleinx.bsky.social
"hallo, ich würde mir gerne die Ausstellung ansehen, haben Sie auch einen Audioguide?"
"Nur für Fremdsprachen, aber alle Ausstellungsstücke haben zugehörige Texttafeln, da brauchen Sie das auch gar nicht." 🙃
Reposted by Carolin Puckhaber
gamevironments.bsky.social
We recently published a special issue on Peripheral Religions and Games, guest edited by @caroleinx.bsky.social, @amayer.bsky.social and Knut Wormstädt! Four brand new articles exploring the topic, one report, two reviews and, of course, an introduction.
Reposted by Carolin Puckhaber
robehoughton.bsky.social
There's another very kind review of The Middle Ages in Computer Games out on @gamevironments.bsky.social from @markusmindrebo.bsky.social. There's also a bunch of important articles on peripheral religions in games in this issue which are well worth a look. doi.org/10.48783/gam...
Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024) | gamevironments
doi.org
caroleinx.bsky.social
And that's it! This is our special issue on Peripheral Religions and Games. Sincere thanks to everyone involved in the process and to all contributing authors for their work, that makes this issue so special. Feel free to share, but most importantly, enjoy reading!
caroleinx.bsky.social
…and @jjol33n.bsky.social s Review of Christopher B. Patterson and Tara Fickle’s Made in Asia/America: Why
Video Games Were Never (Really) About Us (2024).
caroleinx.bsky.social
Unrelated to the Special issue, this issue also features 2 reviews:
Markus Eldegard Mindrebø’s Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024) ...
caroleinx.bsky.social
The Special Issue is closed by a practice-based perspective on peripheral religions through gamedesign: within his report, @gregisonthego.bsky.social reflects his design process for Keep the Faith, a storytelling game about a religion in transition.
caroleinx.bsky.social
Andrej Kapcar “demonstrate[s] how popular fiction in video games can reimagine and reinterpret the traditional teachings, and build new, complex, and appealing systems, which can be subsequently reimplemented back to the contemporary, real-life magical practices”.
caroleinx.bsky.social
Leonid Moyzhes and Mikael D. Sebag investigate how Cyberpunk 2077 reintroduces religious meaning into its secular, techno-dystopian world and how narrative, mechanics and symbolism encourage us to reflect on the significance of peripheral beliefs and practices in the present day and the future.
caroleinx.bsky.social
@dunjasharbatdar.bsky.social investigates the creation of peripheral religions in the video game Baldur’s Gate 3 and how digital and non-digital Cult Controversies are connected through perspectives on religious landscapes, peripheral religions, stereotypes, and religious contact situations.
caroleinx.bsky.social
First Christopher McMahon examines the narrative functions and gameplay mechanics of Ásatrú and Hussite religions in Crusader Kings III and Europa Universalis IV. Nerfing and buffing religions can reveal their role in grand strategy games and RPGs with the appeal of exploring alternate histories.