https://linktr.ee/casualgaragecoder
Co-founder of the Godot Barn @thegodotbarn.com
Btw, i've checked in the Godot source code if it was possible to go beyond the max of 2.0 for "Scaling 3D Scale" property. Unfortunately, as for now, it's not possible (rendering_viewport.cpp) :
Btw, i've checked in the Godot source code if it was possible to go beyond the max of 2.0 for "Scaling 3D Scale" property. Unfortunately, as for now, it's not possible (rendering_viewport.cpp) :
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
Got two actually, for different purposes : Those neat Beyerdynamic DT-770 Pro 80 Ohm (closed), and AKG K-702 (opened) #headphone #sound
Got two actually, for different purposes : Those neat Beyerdynamic DT-770 Pro 80 Ohm (closed), and AKG K-702 (opened) #headphone #sound
Lakes and rivers are computed using a "trick". It only takes 5ms. Irrigation map uses those data to determine where the vegetation thrive due to irrigation (and takes ~100ms). #procgen #indiedev
#gamedev #indiegame #Godot #GodotEngine #glsl
#gamedev #indiegame #Godot #GodotEngine #glsl
Here, detail changed dynamically, easing on Y axis, contour on X axis. #Godot #glsl #gamedev #procgen