Christophe De bont
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cdebont.bsky.social
Christophe De bont
@cdebont.bsky.social
Kindness above all else ~ building the future of sustainable Belgian #gamedev @vlaamsavfonds.bsky.social ~ raising videogame literacy everywhere else ~ EN/NL ~ he/him

christophedebont.be
(it’s Blue Prince, because how could it be not?)

Bold. Beautiful. Only slightly madder than the collection of scribbled notes you toon while playing.

Unearthed from the bottom of a @rawfury.bsky.social inbox, this masterpiece easily sits among indie classics like Inscryption and Outer Wilds.
January 1, 2026 at 12:20 AM
Wednesdays

As I’ve said many times over: you might play a better game this year, but you won’t play a more important one.

Witnessing powerful @wednesdays-game.bsky.social @thepixelhunt.bsky.social talk at AdventureX, my respect for these creators, this game and what it signifies has only grown.
December 31, 2025 at 6:29 PM
Type Help

No sound or visuals, but the sharp writing of this (free!) text adventure paints the grimmest of pictures in your mind.

Unraveling its narrative structure makes you feel like a True Detective, and the way the game allows you to use the interface as your personal notebook is brilliant.
December 31, 2025 at 6:29 PM
Time Flies

Simple in concept, flawless in execution. The amount of interactions @playables.net squeeze out of one (1) mechanic game design genius.

That it’s also a meditation on the fleetingness of life, featuring comedy as well as social critique is just enough to make your jaw drop.
December 31, 2025 at 6:29 PM
Strange Antiquities

Started playing this just yesterday, and couldn’t put it down ever since. Well, until now.

Just like its horticultural predecessor, this one manages to capture the maniacal pleasure of identifying and labeling (dangerous?) magical objects, and dole them out to villagers.
December 31, 2025 at 6:29 PM
s.p.l.i.t.

No, that’s not a lo-fi version of The Last of Us.

It *is* however a super clever short hacking game by Mike Klubnika, the creator of Buckshot Roulette.

Eery vibes (a hacker using capital letters and punctuation *shivers*) and the award for Best Use of a Power Tool included.
December 31, 2025 at 6:29 PM
No Players Online

I’m biased of course, but this is my list. Sue me.

Not your average creepypasta horror game, even though the student project this is based on helped spawn and popularise the genre.

Pulls some really clever tricks that you absolutely should not know about upfront.
December 31, 2025 at 6:29 PM
Hades II

You can do worse than be the sequel to one of the most beloved roguelikes ever.

But at the same time, you *could* do worse.

I guess for Hades II it’s a bit of both. It’s got no business being as good as it is, but there’ll always be a lingering shadow over that exceptional feat.
December 31, 2025 at 6:29 PM
The Drifter

Looks like how you imagined Monkey Island through rose-tinted nostalgia, but its design (that UI!) is slicker than a freshly paved highway.

In every definition - visuals, design, narrative, music and voice acting - a modern classic of the adventure genre.
December 31, 2025 at 6:29 PM
Dispatch

This image tells you pretty much everything that’s wrong with Dispatch. It also tells you why it’s sold over 2M copies.

Personally I’m just glad the team behind my favourite Telltale stories are at it again.

It’s not without faults, but there’s so much room (also, money now) to grow.
December 31, 2025 at 6:29 PM
Baby Steps

At all times, you’re four inches away from comically plummeting towards self-inflicted doom, losing precious progress.

So far, so Foddy, and this is his wildest ride. A brutal and funny stroll through an open world that doesn’t work as you expect, though you can find some nice hats.
December 31, 2025 at 6:29 PM
Finished Sword of the Sea in one (1) 3,5h sitting. Just couldn't pull myself away from this *gorgeous* pilgrimage.

An essential mixtape of their previous work, the game bolts a meditative soundtrack and visuals to a thrilling sense of flow that none have mastered quite like @giantsquidstudios.com
November 30, 2025 at 12:26 PM
I’m in my head a lot, what can I say?
November 4, 2025 at 7:46 AM
About last night..

Proud of every single gamedev boss that got up on that stage to show their game!

Thanks for making it so easy to support you, BIG @brotaru.bsky.social
October 27, 2025 at 11:30 PM
Far Cry 5 ( (2018)
September 23, 2025 at 9:17 AM
study this
September 20, 2025 at 4:07 PM
tfw ICE train actually appears at the place where it should be and even departs on time!

See you at gamescom, everyone!
August 18, 2025 at 8:30 AM
Op babybezoek vandaag…

Proficiat @andreas--v.bsky.social @stanloiseaux.bsky.social en iedereen die Game Nest mee mogelijk maakt!
August 12, 2025 at 4:27 PM
If you’re @bitsummit.bsky.social this weekend, come and sample a fine selection of Belgian video games.

You can find us on 3F - booth IP 2-13.

Featuring games by (the teams of) @sixtyfourdev.bsky.social @celineveltman.bsky.social @adampype.bsky.social and @stickytablegames.bsky.social
July 18, 2025 at 4:31 PM
With Peak sales at the level they are, this Big Walk feature headline in @edgemagazine.bsky.social I came across today feels utterly prophetic.
June 24, 2025 at 4:29 PM
En - o verrassing - de grootste bereidheid vinden we bij de groep op wie het nauwelijks impact heeft.
June 23, 2025 at 7:19 AM
It's a beautiful day to build a snowman with your cute dog!

Let's get this wonderful game from Positive to Very Positive by the start of the weekend - shall we?

store.steampowered.com/app/1626620/...
April 4, 2025 at 11:50 AM
4. Wednesdays (2025)
⭐️ RECOMMENDED

Probably the most important game you’ll play this year.

A breathtaking interactive exploration of domestic child abuse that’s both respectful, nuanced and even optimistic.

Herculean effort by Pierre Corbinais, @thepixelhunt.bsky.social @exaheva.bsky.social
April 1, 2025 at 8:09 PM
Lorelei and the Laser Eyes (2024)
March 23, 2025 at 10:13 AM
Just nod if you can hear me
March 9, 2025 at 6:54 PM