christophedebont.be
Bold. Beautiful. Only slightly madder than the collection of scribbled notes you toon while playing.
Unearthed from the bottom of a @rawfury.bsky.social inbox, this masterpiece easily sits among indie classics like Inscryption and Outer Wilds.
Bold. Beautiful. Only slightly madder than the collection of scribbled notes you toon while playing.
Unearthed from the bottom of a @rawfury.bsky.social inbox, this masterpiece easily sits among indie classics like Inscryption and Outer Wilds.
As I’ve said many times over: you might play a better game this year, but you won’t play a more important one.
Witnessing powerful @wednesdays-game.bsky.social @thepixelhunt.bsky.social talk at AdventureX, my respect for these creators, this game and what it signifies has only grown.
As I’ve said many times over: you might play a better game this year, but you won’t play a more important one.
Witnessing powerful @wednesdays-game.bsky.social @thepixelhunt.bsky.social talk at AdventureX, my respect for these creators, this game and what it signifies has only grown.
No sound or visuals, but the sharp writing of this (free!) text adventure paints the grimmest of pictures in your mind.
Unraveling its narrative structure makes you feel like a True Detective, and the way the game allows you to use the interface as your personal notebook is brilliant.
No sound or visuals, but the sharp writing of this (free!) text adventure paints the grimmest of pictures in your mind.
Unraveling its narrative structure makes you feel like a True Detective, and the way the game allows you to use the interface as your personal notebook is brilliant.
Simple in concept, flawless in execution. The amount of interactions @playables.net squeeze out of one (1) mechanic game design genius.
That it’s also a meditation on the fleetingness of life, featuring comedy as well as social critique is just enough to make your jaw drop.
Simple in concept, flawless in execution. The amount of interactions @playables.net squeeze out of one (1) mechanic game design genius.
That it’s also a meditation on the fleetingness of life, featuring comedy as well as social critique is just enough to make your jaw drop.
Started playing this just yesterday, and couldn’t put it down ever since. Well, until now.
Just like its horticultural predecessor, this one manages to capture the maniacal pleasure of identifying and labeling (dangerous?) magical objects, and dole them out to villagers.
Started playing this just yesterday, and couldn’t put it down ever since. Well, until now.
Just like its horticultural predecessor, this one manages to capture the maniacal pleasure of identifying and labeling (dangerous?) magical objects, and dole them out to villagers.
No, that’s not a lo-fi version of The Last of Us.
It *is* however a super clever short hacking game by Mike Klubnika, the creator of Buckshot Roulette.
Eery vibes (a hacker using capital letters and punctuation *shivers*) and the award for Best Use of a Power Tool included.
No, that’s not a lo-fi version of The Last of Us.
It *is* however a super clever short hacking game by Mike Klubnika, the creator of Buckshot Roulette.
Eery vibes (a hacker using capital letters and punctuation *shivers*) and the award for Best Use of a Power Tool included.
I’m biased of course, but this is my list. Sue me.
Not your average creepypasta horror game, even though the student project this is based on helped spawn and popularise the genre.
Pulls some really clever tricks that you absolutely should not know about upfront.
I’m biased of course, but this is my list. Sue me.
Not your average creepypasta horror game, even though the student project this is based on helped spawn and popularise the genre.
Pulls some really clever tricks that you absolutely should not know about upfront.
You can do worse than be the sequel to one of the most beloved roguelikes ever.
But at the same time, you *could* do worse.
I guess for Hades II it’s a bit of both. It’s got no business being as good as it is, but there’ll always be a lingering shadow over that exceptional feat.
You can do worse than be the sequel to one of the most beloved roguelikes ever.
But at the same time, you *could* do worse.
I guess for Hades II it’s a bit of both. It’s got no business being as good as it is, but there’ll always be a lingering shadow over that exceptional feat.
Looks like how you imagined Monkey Island through rose-tinted nostalgia, but its design (that UI!) is slicker than a freshly paved highway.
In every definition - visuals, design, narrative, music and voice acting - a modern classic of the adventure genre.
Looks like how you imagined Monkey Island through rose-tinted nostalgia, but its design (that UI!) is slicker than a freshly paved highway.
In every definition - visuals, design, narrative, music and voice acting - a modern classic of the adventure genre.
This image tells you pretty much everything that’s wrong with Dispatch. It also tells you why it’s sold over 2M copies.
Personally I’m just glad the team behind my favourite Telltale stories are at it again.
It’s not without faults, but there’s so much room (also, money now) to grow.
This image tells you pretty much everything that’s wrong with Dispatch. It also tells you why it’s sold over 2M copies.
Personally I’m just glad the team behind my favourite Telltale stories are at it again.
It’s not without faults, but there’s so much room (also, money now) to grow.
At all times, you’re four inches away from comically plummeting towards self-inflicted doom, losing precious progress.
So far, so Foddy, and this is his wildest ride. A brutal and funny stroll through an open world that doesn’t work as you expect, though you can find some nice hats.
At all times, you’re four inches away from comically plummeting towards self-inflicted doom, losing precious progress.
So far, so Foddy, and this is his wildest ride. A brutal and funny stroll through an open world that doesn’t work as you expect, though you can find some nice hats.
An essential mixtape of their previous work, the game bolts a meditative soundtrack and visuals to a thrilling sense of flow that none have mastered quite like @giantsquidstudios.com
An essential mixtape of their previous work, the game bolts a meditative soundtrack and visuals to a thrilling sense of flow that none have mastered quite like @giantsquidstudios.com
Proud of every single gamedev boss that got up on that stage to show their game!
Thanks for making it so easy to support you, BIG @brotaru.bsky.social
Proud of every single gamedev boss that got up on that stage to show their game!
Thanks for making it so easy to support you, BIG @brotaru.bsky.social
See you at gamescom, everyone!
See you at gamescom, everyone!
Proficiat @andreas--v.bsky.social @stanloiseaux.bsky.social en iedereen die Game Nest mee mogelijk maakt!
Proficiat @andreas--v.bsky.social @stanloiseaux.bsky.social en iedereen die Game Nest mee mogelijk maakt!
You can find us on 3F - booth IP 2-13.
Featuring games by (the teams of) @sixtyfourdev.bsky.social @celineveltman.bsky.social @adampype.bsky.social and @stickytablegames.bsky.social
You can find us on 3F - booth IP 2-13.
Featuring games by (the teams of) @sixtyfourdev.bsky.social @celineveltman.bsky.social @adampype.bsky.social and @stickytablegames.bsky.social
Let's get this wonderful game from Positive to Very Positive by the start of the weekend - shall we?
store.steampowered.com/app/1626620/...
Let's get this wonderful game from Positive to Very Positive by the start of the weekend - shall we?
store.steampowered.com/app/1626620/...
⭐️ RECOMMENDED
Probably the most important game you’ll play this year.
A breathtaking interactive exploration of domestic child abuse that’s both respectful, nuanced and even optimistic.
Herculean effort by Pierre Corbinais, @thepixelhunt.bsky.social @exaheva.bsky.social
⭐️ RECOMMENDED
Probably the most important game you’ll play this year.
A breathtaking interactive exploration of domestic child abuse that’s both respectful, nuanced and even optimistic.
Herculean effort by Pierre Corbinais, @thepixelhunt.bsky.social @exaheva.bsky.social