CGGlode
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cgglode.bsky.social
CGGlode
@cgglode.bsky.social
Senior Artist @ Psiclone.

Environment Artist, with an interest in stylized game art

Previously: Strawdog Studios | Eurocom

Views & opinions are my own :)

#gameart
#art
#unrealengine
Some more progress on my latest environment piece inside Unreal Engine 5.

I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.

Also started on some debris meshes to scatter around.

More updates tomorrow!
January 17, 2026 at 5:11 PM
Had some time to continue my environment work this morning.

I started work on the wooden barricade kit.

Will finish this next weekend with the retopology, UV and Bake.

Renders from Zbrush
January 11, 2026 at 6:35 PM
How it started vs How its going:
December 29, 2025 at 2:44 PM
During lunch I started to adjust the lighting to push the focal point a bit.

Back to the gate area modeling now :)
December 29, 2025 at 1:48 PM
Started working on the entrance gate area and continuing with the ruined walls this morning.

Going to hopefully have the arch meshes done later today.

Renders from Unreal Engine 5.

All WIP.
December 29, 2025 at 12:10 PM
A small Low Poly modeling and texture project today, an afternoon fun session after Christmas day:

Tech Priest - Warhammer 40,000

730 Tris

Programs used:

Blender
3DCoat
December 26, 2025 at 5:40 PM
Small test on the damaged wall section on the left side of the tower.

Going to work on the front of the structure later today after some lunch.
December 24, 2025 at 1:14 PM
Reworking the composition and reblocking out the sides.

Feeling this!

I need to damage up the left tower and work on the walls.

Trees going on the right side I think.

More updates soon.
December 24, 2025 at 11:35 AM
Small update from this morning:

Worked on some rocks, placeholder tile sheet for it right now.

Next up:

Wood Trim sheet
Roof work
Grass + Foliage
Rock Tile Sheet + Unique bake

-------------------

Firstly - Lunch!

Renders from UE5
December 22, 2025 at 12:13 PM
I'm back from my holiday! (First one in 24 years!)

Back working on my latest environment in Unreal Engine 5. Working on some of the grass. Early iteration of it.

I have until Jan 5 to get a lot done on this.

Its all very WIP.
December 21, 2025 at 4:11 PM
Little bit more work on my environment. I should have more blocked out tomorrow as I didn't get a huge amount of time to work on it today.

Rendered screenshots from Unreal Engine 5
November 15, 2025 at 3:50 PM
Little after work blocking out in Unreal Engine 5.

Planning out the bell tower and some more work on the composition
November 13, 2025 at 5:54 PM
Starting to layer in some more of the blockout. Figuring a direction of the layout, texture usage before working on the models (decimated right now with basic UVs).

Landscape will be build using spline meshes, blending the base landscape with the spline meshes similar to my SW environment
November 9, 2025 at 4:01 PM
Some damaged walls, archway and some displaced meshes from todays Tile sheet.

Going to call it for the day. Go to the gym then game for the rest of the night.

more tomorrow!
November 8, 2025 at 4:32 PM
Just noodling away on a new tile sheet for my environment.

Detailing it now before I set it up for baking.

Render and sculpt done in #Zbrush
November 8, 2025 at 2:25 PM
Finishing up some sculpting for the day. Some wall sections for a kit for my environment project.

Got a few more sections to sculpt tomorrow.
November 1, 2025 at 3:34 PM
Some morning progress for my environment.

Need to work on the glass design, entrance way and walk way over the next few weekends.

Going to continue blocking out the walk way and halls now.

Screenshots from Unreal Engine 5

All Work in progress for now :)
October 18, 2025 at 11:44 AM
Hi #PortfolioDay

I'm Nathan, A game artist with an interest in stylized art work. I've worked roles in UI, Environment and Prop work over my career as well as working heavily with Unreal Engine since UE3 & UDK.

Examples attached!

You can find more of my work here:

glode.artstation.com
October 14, 2025 at 9:17 AM
Some more work on the environment.

Its changed a lot since the last time I posted it.

had a busy and hectic few weeks. Hope to progress this more soon.

Screenshots from Unreal Engine 5
October 12, 2025 at 2:32 PM
Quick in engine test in Unreal Engine 5

Theres a small error between the window frames but I will fix that later today.
October 5, 2025 at 10:40 AM
Todays WIP in Blender:
October 5, 2025 at 9:41 AM
Been hard at work over the weekend on my environmment.

Pillars and supports are coming along
Resized the wall tiles
Updated lighting a bit more
Started on the wall details - more to come!
Sketched out the window ideas
Started exploring new pattern ideas for the gold (Not in engine yet)

More soon!
October 1, 2025 at 6:22 AM
Sunday #Zbrush sketch:

Diablo Demon Hunter Class Icon

Still a WIP. Nice bit of practise!
September 21, 2025 at 12:45 PM
Switching back to some blockout work of the throne area. Small break from Trim sheets.

Will be working on this more tomorrow.

Feeling good about this now.

Just need to push my detail design work and focus on small details on larger props. More gilded designs needed. Practice required! :D
September 19, 2025 at 3:40 PM
Starting to add the trim sheets to some meshes. I need to work on some of the models to add details.

changed the lighting a bit to push the focus onto the throne area.

Starting to feel better about this environment but still a ways to go!

#UnrealEngine
September 19, 2025 at 3:12 PM