Chris Lawrence
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chris.eternalstudios.com
Chris Lawrence
@chris.eternalstudios.com
Board game designer, creator of Coupon Clipper and Propaganda, and avid fan of TTRPGs and indie video games. He/him
🔗 https://chrislawrence.itch.io/propaganda
I'm happy to announce my next game, Tricked Out!

Tricked Out is a card game you play simultaneously alongside an existing trick-taker, with tricks scoring you points in Tricked Out and giving you special abilities.

I'll be selling it at Game Market Vegas at Dice Tower West, so come check it out!
February 3, 2026 at 12:36 AM
It is done. I've officially moved from Windows to Linux.
January 21, 2026 at 12:37 AM
Got a chance to play @matthewdunstan.bsky.social's Happy Home last night! It's a sort of combination of a set collection game and a polyomino game, as you try to fill your house with the right pieces of furniture. It was fun, and felt very thematic.

(Ignore the fact my bathroom has 2 toilets.)
January 17, 2026 at 12:20 AM
New project coming.
January 16, 2026 at 1:54 AM
Post a game you remember playing that nobody else remembers
January 15, 2026 at 2:13 AM
I had a great (but tiring) time at PAX Unplugged this past weekend! I pretty much spent all of Friday and Saturday running around, and then all of Saturday night at the IGNM.

It was amazing seeing everything, and being able to meet so many cool people. Hopefully next year will be just as cool!
November 24, 2025 at 11:51 PM
The Indie Games Night Market starts in an hour! Come grab a copy of Coupon Clipper and Fold & Fly from me and @drawnonward.bsky.social.
November 22, 2025 at 11:11 PM
I've been doing a lot of printing.
November 19, 2025 at 12:44 AM
All of the scissors that are going to go into copies of Coupon Clipper!

It's worth noting all of the blades are less than 4 inches, so all of the scissors are carry-on safe.
November 14, 2025 at 1:47 AM
Coupon Clipper is going to be at PAXU!

Copies of it'll be sold at the Indie Games Night Market, alongside @drawnonward.bsky.social's Fold & Fly!

The game has had a very rocky life, but I'm excited that at least a handful of copies will be able to reach people.
November 11, 2025 at 12:31 AM
Playtesting in Santa Monica! We got 6 or 7 games to the table so it was a pretty successful afternoon.
October 12, 2025 at 10:57 PM
I was always pretty happy with how the cover to Propaganda came out. I made it by taking a couple different photos and "rotoscoping" them together.

My one regret is using toy pieces, since some people thought they were in the game. I could've probably found a different "model".
October 4, 2025 at 1:01 AM
Ran a playtest of Propaganda on Saturday! This board has a zone that scores only to whoever has the highest sum of dice in it.

(If it's a little off center it's because I was the superpower and had to close my eyes while they played lol.)
September 30, 2025 at 12:32 AM
New boards for Propaganda! Including one designed by the lovely @neilk-design.bsky.social and one by @drawnonward.bsky.social.

I'm trying out a few different things and playtesting to get things just right, but hopefully they'll be in peoples' hands soon.
September 13, 2025 at 8:40 PM
Photos of Propaganda from playtesting this past weekend. There are new things in the works...
September 2, 2025 at 9:54 PM
Played a lot of FlipToons last month. I enjoy the game and quite like the random "I hope I get lucky" feel from it, but it's hard to really give your deck an identity.

Part of me wonders if it's best on BGA where you can probably just knock out 20 games in an hour.
September 2, 2025 at 4:31 AM
Purging the ol' game collection a little bit. It's rough because I liked playing all these games but ultimately when choosing what to play I never looked at them and went "oh man I want to play this one".
August 29, 2025 at 2:04 AM
Interestingly Team Fortress 2 and one of the Left 4 Dead 2's were gift copies. If I included only games I purchased for myself Everquest (which I've played 10 minutes of) and Torchlight would be added.

It's funny how much overlap people have. It really shows you how small Steam was back then.
August 15, 2025 at 11:27 PM
Got a chance to play Nature last week. I really enjoyed it, which isn't surprising since I think Evolution's one of the best designed games out there.

We played with Jungles and Disasters, and I like how the modules change how you should play each game. Like due to an event, Tusks were very good.
July 15, 2025 at 9:54 PM
Yesterday I went to a new convention in LA called LFG Con, and played a bunch of games, including Hot Streak.

Hot Streak was alotta fun, the chaos was great and there's a real reaction from players when someone is knocked down or squeaks over the finish line.
June 15, 2025 at 9:36 PM
Got a chance to play a bunch of board games at Strategicon this past weekend.

My favorite that I hadn't played before was Wondrous Creatures. I could take or leave the worker placement aspect, but I really liked the card play. It reminded me of a slightly lighter Ark Nova or Everdell.
May 27, 2025 at 12:25 AM
Played Decorum yesterday and quite liked it.

Interestingly, we did a little bit of roleplaying and while it made the game much more fun it was sometimes borderline cheating.

It made me wonder if these silent co-op games kind of shoot themselves in the foot, so to speak.
May 11, 2025 at 1:02 AM
I've been playing Minecart Town lately and enjoying it. It's a tile laying game by the same studio who did Little Town and Little Factory, two games I adore.

Minecart Town doesn't feel quite as unique but I really admire how streamlined and easy to learn Studio GG's rules are.
May 4, 2025 at 9:43 PM
A few in-game pictures of Propaganda that I took yesterday at Game Market West as part of me demoing.

The strategy of taking a picture of an empty board to show how poorly you're doing (when of course you're scoring a bunch of points right out of shot) is always one of my favorites.
March 25, 2025 at 2:22 AM
Empires of the Void II, one of the games I got to play at Dice Tower West.

Ultimately I think I had the same problem with it that I had with Arcs. It felt like I was playing a game the majority of the time rather than the players, and when I did fight players it just screwed up my plans.
March 13, 2025 at 1:05 AM