Carl
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clxs.dev
Carl
@clxs.dev
Senior Programmer @ <Large Game Studio>
Opinions and views are my own

Also working on "Pax Solaris" (dev title) a 4X Space game inspired by the "X" Series built using my own engine
Spent the last month trying, and failing, to get Spherical Harmonics lighting for massive environments working efficiently. To see it off, here's a collection of bugs along the way

#gamedev #enginedev
March 30, 2025 at 5:21 PM
February 8, 2025 at 8:29 PM
Portal rework time. Rather than being boring flat planes, the gates between systems are now wormhole spheres

#gamedev #indiedev
February 8, 2025 at 8:26 PM
Pretty happy with this comet particle I've put together

#gamedev #indiedev
December 27, 2024 at 1:14 AM
Cooking continues, finally got around to adding colour/size/velocity variation over particle lifetimes. Really happy with how it's turned out.

#gamedev #indiedev #enginedev
December 21, 2024 at 11:39 PM
Pro tip! Write games, not engines.

...
That said I've been working on adding Debug Draw utils, look at the cool manipulators I can spit out now! Not exactly sold on the API I've come up with yet

#gamedev #indiedev #enginedev
December 6, 2024 at 9:33 PM
Spent a week getting this one setup, still a few kinks to work out. Portals allow for seamless level transitions with no loading states. You can even interact through portals to entities in the other "level". (Ignore the placeholder style visual ;) )

#gamedev #indiedev #spacegames #enginedev
November 19, 2024 at 12:21 PM
Early days on Trident Engines new particle editor. Currently caps out around 2m particles in at 16ms. Loads more to improve!

#gamedev #indiedev
November 19, 2024 at 12:04 AM