Carl
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clxs.dev
Carl
@clxs.dev
Senior Programmer @ <Large Game Studio>
Opinions and views are my own

Also working on "Pax Solaris" (dev title) a 4X Space game inspired by the "X" Series built using my own engine
February 8, 2025 at 8:29 PM
Yep no one is going to bat an eye with you using =. I had someone confused my {} use when I'd accidentally added it in a `for(int i{0}; i< n; i++)` even
December 24, 2024 at 8:38 PM
My workplace typically used = in its style guide. Ton of code which was written long before {} became a thing. For my personal projects I prefer doing {} over =.
No real difference between the two in practice though as the compiler will elide the copy
December 24, 2024 at 8:13 PM
This one is about 32k particles, 9us CPU time, 4ms GPU time without depth sorting so it's way under where it needs to be in the end, but good enough for now
December 21, 2024 at 11:41 PM
My preference is to use paths, but to force changes to the file structure to be done via my editor where I can fix-up references (or leave redirector files)

meddle with the files in Explorer? User error.
December 11, 2024 at 1:10 AM
It'd be really handy if there was cross site and persistence caching of the runtime Blazor needs, the .net runtime is huge (500mb+) so what ships with Blazor is a heavily trimmed version generated per build
December 8, 2024 at 12:03 PM
It does look a bit busy but as long as the character and POIs stay easily distinguishable from the background, I kinda like it
December 1, 2024 at 10:29 AM
Look great!
November 20, 2024 at 10:46 PM
Cursed, but I love it
November 19, 2024 at 1:23 PM
OpenTDD being the obvious choice! I find my Factorio games end up becoming one in the end now, especially with the Space Age expansion.
There's an old MMO called Star Sonata which lets you program bots for ferrying resources/trading too, it was so cool and novel as far as I know
November 19, 2024 at 12:24 PM
Sounds like a neat idea. I always loved transport management sims
November 19, 2024 at 12:10 PM
Hopefully it'll go well! I never liked Twitter much even before it was Musked. The platform community as a whole was part of the problem.
November 19, 2024 at 12:08 PM