Then worked on 'serious' agent based games & simulations.
She's back apparently.
Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh.
Dinosaurs will always be cool though...
She's back apparently.
Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh.
Dinosaurs will always be cool though...
#Amiga
#Amiga
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.
#Amiga
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.
#Amiga
Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was.
#Sega
Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was.
#Sega
The Initial version had noticeable colour banding on shaded texture maps and slower effects like transparency. Consoles released after tailend of 1995 fixed this.
The Initial version had noticeable colour banding on shaded texture maps and slower effects like transparency. Consoles released after tailend of 1995 fixed this.
This formed a starting basis for the game mechanics design and prototype of Tomb Raider, which I worked on next.
This formed a starting basis for the game mechanics design and prototype of Tomb Raider, which I worked on next.
Jon Hilliard and Jason Gee made the game in about 6 months. I helped out with the 3D terrain, LOD, camera etc. Had to run on a low spec 486sx PC.
It was the only entry in the short lived "Core Sports" range.
👇
Jon Hilliard and Jason Gee made the game in about 6 months. I helped out with the 3D terrain, LOD, camera etc. Had to run on a low spec 486sx PC.
It was the only entry in the short lived "Core Sports" range.
👇
Albeit infrequently.
Love and peace.
Albeit infrequently.
Love and peace.