Then worked on 'serious' agent based games & simulations.
However, I suspect most of those magazine covers were in the 90s and 00s so it's hardly a contest nowadays. And I imagine Aloy is looking quite large in the rearview mirror too.
Let's hope CD and Amazon don't rest on their laurels, eh...
However, I suspect most of those magazine covers were in the 90s and 00s so it's hardly a contest nowadays. And I imagine Aloy is looking quite large in the rearview mirror too.
Let's hope CD and Amazon don't rest on their laurels, eh...
Dans "Les Légendes de Tomb Raider : sur la piste d'une icône", je revisite une série qui compte énormément pour moi et qui a marqué ma vie de joueur !
www.thirdeditions.com/products/les...
Then we had a huge list of higher priority tasks to crunch through before launch so it stayed as the temporary bun.
Nothing to do with polygon count as stated here⬇️🤦
Did you know that Lara Croft did not have her iconic braid in the original Tomb Raider released in 1996? It was removed because it used too many of the polygons that could be displayed at one time. Instead, Lara's hair was tucked into a bun.
#TombRaider
Then we had a huge list of higher priority tasks to crunch through before launch so it stayed as the temporary bun.
Nothing to do with polygon count as stated here⬇️🤦
Not cool.
Not classy.
She only recently found out about the remasters.
Thanks to OFP members @hedteur.bsky.social & @ssiguss.bsky.social!
#TombRaider
Not cool.
Not classy.
#Amiga
#Amiga
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.
#Amiga
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.
#Amiga
Mark your calendars.
Grab a copy of our book - Commodore Amiga: a visual compendium: www.bitmapbooks.com/collections/...
#bitmapbooks #books #retrogaming #gaming #birthday #ocs @rachelsham.bsky.social
Grab a copy of our book - Commodore Amiga: a visual compendium: www.bitmapbooks.com/collections/...
#bitmapbooks #books #retrogaming #gaming #birthday #ocs @rachelsham.bsky.social
Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was.
#Sega
Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was.
#Sega
The fluidity of the characters' motion was mightily impressive at the time and hugely influential.
The fluidity of the characters' motion was mightily impressive at the time and hugely influential.
The Initial version had noticeable colour banding on shaded texture maps and slower effects like transparency. Consoles released after tailend of 1995 fixed this.
The Initial version had noticeable colour banding on shaded texture maps and slower effects like transparency. Consoles released after tailend of 1995 fixed this.
Earlier kits were the Sofia boxes from Japan. We had a protoype the size of a beer fridge with only one SH2. Alas, someone fried the mainboard by introducing it to 240V. It probably ended up in a skip.
Earlier kits were the Sofia boxes from Japan. We had a protoype the size of a beer fridge with only one SH2. Alas, someone fried the mainboard by introducing it to 240V. It probably ended up in a skip.
Jon Hilliard and Jason Gee made the game in about 6 months. I helped out with the 3D terrain, LOD, camera etc. Had to run on a low spec 486sx PC.
It was the only entry in the short lived "Core Sports" range.
👇
Jon Hilliard and Jason Gee made the game in about 6 months. I helped out with the 3D terrain, LOD, camera etc. Had to run on a low spec 486sx PC.
It was the only entry in the short lived "Core Sports" range.
👇
The first Tomb Raider game still has a feeling of raw wonder and excitement. Felt like there was a whole subterranean world to explore, never knowing what would come next. And the ambient sound! The rushing waterfalls, the creaking of ancient wood and stone. 💜
The first Tomb Raider game still has a feeling of raw wonder and excitement. Felt like there was a whole subterranean world to explore, never knowing what would come next. And the ambient sound! The rushing waterfalls, the creaking of ancient wood and stone. 💜
Some janky footage of Tomb Raider running on Saturn at Sega's booth, E3 1996 here (38:06).
Barely a game at this stage, just Lara running around Vilcabamba with some bats & wolves for company.
We went gold four months later in September. No patches in those days.
Some janky footage of Tomb Raider running on Saturn at Sega's booth, E3 1996 here (38:06).
Barely a game at this stage, just Lara running around Vilcabamba with some bats & wolves for company.
We went gold four months later in September. No patches in those days.
The origins of the 3D code in Tomb Raider started on my Amiga in the early 90's. Toby did a bunch of artwork on his Amiga before joining Core too, including a redhead character with a sword - a bit proto-Lara.
The origins of the 3D code in Tomb Raider started on my Amiga in the early 90's. Toby did a bunch of artwork on his Amiga before joining Core too, including a redhead character with a sword - a bit proto-Lara.
"...now gone through two writers rooms and tens of millions of dollars in development costs"
By contrast, the entire development cost of the first Tomb Raider game was around £440k - about a million dollars inflation adjusted.
"...now gone through two writers rooms and tens of millions of dollars in development costs"
By contrast, the entire development cost of the first Tomb Raider game was around £440k - about a million dollars inflation adjusted.
As a matter of urgency, Meta needs to compensate the rightsholders of all the works it has been exploiting.
But what can authors do? Read here:
societyofauthors.org/2025/03/21/t...
As a matter of urgency, Meta needs to compensate the rightsholders of all the works it has been exploiting.
But what can authors do? Read here:
societyofauthors.org/2025/03/21/t...
We demoed to a contingent from Sega Japan (+AM2) in Autumn 1995 and the ltd.excl. deal came shortly after, leading to Saturn version being shown on Sega's stand at E3 in May 1996.
🧵
We demoed to a contingent from Sega Japan (+AM2) in Autumn 1995 and the ltd.excl. deal came shortly after, leading to Saturn version being shown on Sega's stand at E3 in May 1996.
🧵