corpsepile
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corpsepile.bsky.social
corpsepile
@corpsepile.bsky.social
Game dev currently working on "Valley of Guilt" a 90s era styled, point and click, FMV, horror adventure game.

Play my other games here: https://corpsepile.itch.io/
This means im on the right track!
a raccoon is praying with its hands folded and the words `` good , good '' written on the bottom .
ALT: a raccoon is praying with its hands folded and the words `` good , good '' written on the bottom .
media.tenor.com
November 23, 2025 at 7:24 PM
Thanks! Id love to let people film themselves as random background characters once I get to the FMV stage!
November 23, 2025 at 7:23 PM
The real question is, is it still there after you close the tutorial pop up window lolol
November 22, 2025 at 9:32 PM
you pop over in to the nearby Aspen Creek, as a treat
November 22, 2025 at 6:49 PM
November 22, 2025 at 6:04 PM
Ah we have another Sound Blaster connoisseur!
November 21, 2025 at 11:08 PM
Still cant believe this game was rated E
November 20, 2025 at 10:31 PM
You just said my activation words. Gonna hunt this thing down ASAP.
November 20, 2025 at 4:25 PM
Someone else commented this on a different post but im kinda starting to see the Harvester vibes in this area lol
November 20, 2025 at 3:54 AM
As a kid, I never noticed the discrepancy of Dark Cloud on the cover of Shivers 2 vs how he actually appears in game lolol
November 19, 2025 at 6:14 AM
The. HARDEST
November 19, 2025 at 4:27 AM
That's why my game has no input.
STRICTLY OUTPUT.
November 18, 2025 at 9:54 PM
Dawg if you're gonna roast me, at least commit.
November 18, 2025 at 5:03 PM
I just got back on social media and am slowly catching up on stuff but your game is looking top notch dude. Super distinct visual style x1000.
November 18, 2025 at 4:26 AM
Are these for 500 Caliber Contractz or just cool doods?
November 18, 2025 at 4:15 AM
ya non-lethal for sure, that guy is definitely ok
November 18, 2025 at 1:11 AM
Fair question! I would say, things that have been cut are mainly either things that never went anywhere meaningful to the story or felt like padding (like the pager) or scope of environments + puzzles (like a main quest use to have 4 - 5 steps to solve it but 2 - 3 serves it just fine)
November 18, 2025 at 12:17 AM
I would've cut it, if it weren't for the fact that it was 99% done when I started reassessing the project LOL
November 18, 2025 at 12:05 AM