I'll loop back to why it's problematic in the next posts, but see this video for why it doesn't even fix all of OneNote:
I'll loop back to why it's problematic in the next posts, but see this video for why it doesn't even fix all of OneNote:
It's because in Boox's firmware (as of 3.2.2) they hardcode OneNote, WPS, and EverNote to use their inking stuff rather than the built-in stuff
...
Dead end. 😭
It's because in Boox's firmware (as of 3.2.2) they hardcode OneNote, WPS, and EverNote to use their inking stuff rather than the built-in stuff
...
Dead end. 😭
And I don't think eInk needs 3000fps so maybe time to try a different approach...
And I don't think eInk needs 3000fps so maybe time to try a different approach...
While developing an app for it, we came to realize that only first-party drawing apps (using their C library) have acceptable latency.
This is what a stripped down Jetpack Ink API looks like on it:
While developing an app for it, we came to realize that only first-party drawing apps (using their C library) have acceptable latency.
This is what a stripped down Jetpack Ink API looks like on it:
But then keep realizing all of the problems that would arise (window management, code editing, et al)
So instead I wrote a shader for my Windows desktop that mimics the style.
Looks shockingly convincing to my eyes
But then keep realizing all of the problems that would arise (window management, code editing, et al)
So instead I wrote a shader for my Windows desktop that mimics the style.
Looks shockingly convincing to my eyes
Hope you've been able to learn something from this thread!
Hope you've been able to learn something from this thread!
The following code is the same as writing `i+=2` instead of `i++`:
The following code is the same as writing `i+=2` instead of `i++`:
(() => 1)()
(This one immediately runs the function and returns `1`)
To `console.log` for each item in the `for` loop parens, we can see that:
`let i = 0` runs once
`i < 3` runs before each iteration
`i++` runs after each iteration
(() => 1)()
(This one immediately runs the function and returns `1`)
To `console.log` for each item in the `for` loop parens, we can see that:
`let i = 0` runs once
`i < 3` runs before each iteration
`i++` runs after each iteration
Let's start with a basic `for (let i = 0;)`...
Here we can see it counting from 0 - 2.
But everything in the parens for the `for` loop aren't executed all-at-once.
Let's start with a basic `for (let i = 0;)`...
Here we can see it counting from 0 - 2.
But everything in the parens for the `for` loop aren't executed all-at-once.
It's not out yet, but had an absolute blast with @jason.energy, my code partner @zeu.dev, and the rest of the crew!
Beyond excited for when the episode goes live - I'll share more then!
It's not out yet, but had an absolute blast with @jason.energy, my code partner @zeu.dev, and the rest of the crew!
Beyond excited for when the episode goes live - I'll share more then!
IE: Error handling. Critical for biz needs. Yet so many companies I've seen absolutely neglect it. Why? Not enough engineers focusing on that discipline
Get good at that stuff and you'll be unstoppable
IE: Error handling. Critical for biz needs. Yet so many companies I've seen absolutely neglect it. Why? Not enough engineers focusing on that discipline
Get good at that stuff and you'll be unstoppable
Super cool API; very excited for it
Super cool API; very excited for it
If you're there and see me, pop by and say "hi"
If you're there and see me, pop by and say "hi"
But after a bit of looking, I couldn't find an implementation in React that had the loading line persist across elements
So I built my own! It's framework agnostic & supports React/Vue
All cuz I got nerd sniped by a mockup from @pratti.bsky.social lol
sync-skeleton.dev
But after a bit of looking, I couldn't find an implementation in React that had the loading line persist across elements
So I built my own! It's framework agnostic & supports React/Vue
All cuz I got nerd sniped by a mockup from @pratti.bsky.social lol
sync-skeleton.dev
playfulprogramming.com/posts/what-a...
It's a pipeline that all gets rendered on the server, then re-serializes to the client for "use client" to reinitialize interactive bits.
playfulprogramming.com/posts/what-a...
It's a pipeline that all gets rendered on the server, then re-serializes to the client for "use client" to reinitialize interactive bits.
and they're going through every page they can scrape from the endpoint?
most of this traffic is coming from "oslo" and is direct traffic...
do they not realize this is a static site?? 😵💫
and they're going through every page they can scrape from the endpoint?
most of this traffic is coming from "oslo" and is direct traffic...
do they not realize this is a static site?? 😵💫