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danikaze.bsky.social
ᴆᴀᴎᴉᴋᴀᴢᴇ
@danikaze.bsky.social
I've made up my mind and this time I'm coming back as #solodev + #indiegamedev

👨‍💻 Application Architect
📸 Photography
🕹️ Games
🚘 GR86
📍 Japan
🐹 福助's dad
Agree on everything, but from a pure performance point of view I can see the advantages of having the least number of textures I guess...
That's why I was asking (never worked with 3D yet)
November 30, 2025 at 11:19 PM
So... Exactly about pixel art textures. I was told to map them in an Atlas: multiple textures in a single file for optimization.
But... That sounds... not very manageable in the development phase...
November 30, 2025 at 4:46 PM
Love it, and really matching a style I had in mind for a future project.
Will contact you with tons of work probably, if everything goes well and you are available 😁
November 26, 2025 at 2:08 PM
Is Dijkstra tho.
That alone is enough for me (and sharing the opinion)
November 25, 2025 at 12:27 PM
Getting ready for Christmas xD
item.rakuten.co.jp/mskshop-3/ms...
item.rakuten.co.jp
November 17, 2025 at 2:56 PM
Not like I couldn't 😂
But I shouldn't 🥲

#adulting
November 3, 2025 at 3:18 PM
I mean, yeah... But I only followed people that at the beginning only talked about game dev.
I guess it's natural in the end blurring the line of communication on a personal account? 😅
October 30, 2025 at 9:05 AM
I understand why people post it, because they are important things to complain about... But since everyone usually mixes their account contents, it's so hard to disconnect or focus on something (indie game dev) on any social network 😣
October 30, 2025 at 7:47 AM
But I hated Marble Madness as a child 🤣
October 15, 2025 at 9:08 AM
I always tell to myself I'll start as soon as I have something to show 😅
October 13, 2025 at 8:34 AM
Any advice on what to do?
For the future me :)
October 13, 2025 at 7:42 AM
You can also enable linting directly in the #godot editor with the gdLinter addon.
It runs automatically on save, so you get instant feedback instead of waiting until commit time to fix style issues.

godotengine.org/asset-librar...
October 13, 2025 at 7:10 AM