👨💻 Application Architect
📸 Photography
🕹️ Games
🚘 GR86
📍 Japan
🐹 福助's dad
How do you work if my timeline is mainly about...
🗼 Japan (living in Tokyo 10+years)
🍡 Showa Japan (retro atmosphere is the best)
📷 Photography
🕹️ Games
👴 Retro games!
💻 Game Dev
👨💻 Web dev
🏎️ Cars (GR86)
🏁 Sim Racing
Let's connect and rebuild what Xwitter broke...
What do you like from AC games? Is it the graphics? The cuteness? The collectibles? The relationship with the town people? Customizing the island? The house? What? :)
What do you like from AC games? Is it the graphics? The cuteness? The collectibles? The relationship with the town people? Customizing the island? The house? What? :)
I hate modern websites. Mostly add that auto load videos.
Wtf...
Are we crazy???
I hate modern websites. Mostly add that auto load videos.
Wtf...
Are we crazy???
Do you work directly in the atlas? Do you work in single textures and use some tool like TP to pack them on build time?
Please let me know!
Do you work directly in the atlas? Do you work in single textures and use some tool like TP to pack them on build time?
Please let me know!
Steam is broken out of English lol
Steam is broken out of English lol
My game is for ANIMAL CROSSING FANS, algorithm PLEASE FIND THEM!
My game is for ANIMAL CROSSING FANS, algorithm PLEASE FIND THEM!
My game is for ANIMAL CROSSING FANS, algorithm PLEASE FIND THEM!
My game is for ANIMAL CROSSING FANS, algorithm PLEASE FIND THEM!
My game is for ANIMAL CROSSING FANS, algorithm PLEASE FIND THEM!
My game is for ANIMAL CROSSING FANS, algorithm PLEASE FIND THEM!
With an average of ~187 yen/donut it means you have to eat 1 donut every 6 minutes.
I'm too old for this shit 🤣
Not worth it for me anymore 😭
With an average of ~187 yen/donut it means you have to eat 1 donut every 6 minutes.
I'm too old for this shit 🤣
Not worth it for me anymore 😭
No games featuring that kind of music anymore? They were awesome. The UT99 OST is superb
No games featuring that kind of music anymore? They were awesome. The UT99 OST is superb
I’ll use this thread to share things I’ve learned about the #Godot ecosystem.
github.com/hanpeki/hanp...
I’ll use this thread to share things I’ve learned about the #Godot ecosystem.
github.com/hanpeki/hanp...
I never have time to play anymore cuz I'm developing or busy doing whatever... but having this in the background kind of gives me the sensation that I'm playing nevertheless 😅
I never have time to play anymore cuz I'm developing or busy doing whatever... but having this in the background kind of gives me the sensation that I'm playing nevertheless 😅
I think I prefer having only ONE global to provide global access, and then have that provide the others as instance members. It helps with memory management and memory leaks...
I think I prefer having only ONE global to provide global access, and then have that provide the others as instance members. It helps with memory management and memory leaks...
How do you test your games?
I'm writing a small function to go over all my script actions and evaluate every possible branching option with backtracking...
Is it overkill? I don't know, but not having consistency or automatic checks is scary to me!!
#gamedev #solodev #godot
Or, feel free to ask for support! I'm happy to help with its usage 😁 (tho, probably is simple enough)
I don't think any other logger library in godot has as many features and configuration, and probably not as much love put into it 😉
I want it to become the de-facto standard when using #godot, so feedback is welcome!
#gamedev #solodev #indiedev
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Or, feel free to ask for support! I'm happy to help with its usage 😁 (tho, probably is simple enough)
I don't think any other logger library in godot has as many features and configuration, and probably not as much love put into it 😉
I want it to become the de-facto standard when using #godot, so feedback is welcome!
#gamedev #solodev #indiedev
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Probably will do in the future! But for now, I'll just write the API for the logger lib in markdown
Probably will do in the future! But for now, I'll just write the API for the logger lib in markdown
Something I want to integrate for sure on the main repo.
I'll keep updating on this but you can just check the repo
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Something I want to integrate for sure on the main repo.
I'll keep updating on this but you can just check the repo
I'm trying to write unit tests via GUT and I'd like to test invalid input/params ーlike I'd do with "throws()" in JavaScriptー by using `assert_engine_error`, but the engine stopping every time doesn't help...
I'm trying to write unit tests via GUT and I'd like to test invalid input/params ーlike I'd do with "throws()" in JavaScriptー by using `assert_engine_error`, but the engine stopping every time doesn't help...
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev