I'm assuming the same would be true if others.
I'm assuming the same would be true if others.
There's nothing wrong with a mix of both. It's just when I *only* ever want to do the low-effort tasks that I worry I'm falling into bad habits indicative of other problems.
There's nothing wrong with a mix of both. It's just when I *only* ever want to do the low-effort tasks that I worry I'm falling into bad habits indicative of other problems.
Some nights I switch on the console after a long day of work and decide I'm just going to grind low level nodes to farm relics and void traces while listening to a podcast.
Some nights I switch on the console after a long day of work and decide I'm just going to grind low level nodes to farm relics and void traces while listening to a podcast.
The goal is *your* personal best. Growth without comparison. Challenge without torment. Betterment without being the best.
The goal is *your* personal best. Growth without comparison. Challenge without torment. Betterment without being the best.
I legitimately believe challenging people to get into flow states is the way to break the hold those games have, and will create a more fulfilling experience for people.
I legitimately believe challenging people to get into flow states is the way to break the hold those games have, and will create a more fulfilling experience for people.
To give what may be a *slightly* inflammatory opinion...
To give what may be a *slightly* inflammatory opinion...
As I keep saying about it, it's not about making a difficult challenge. it's about crafting the exact experience you need.
As I keep saying about it, it's not about making a difficult challenge. it's about crafting the exact experience you need.
The only bad thing was interacting with others because WoW players are scum (so many wasted keys on awful randos).
The only bad thing was interacting with others because WoW players are scum (so many wasted keys on awful randos).
But it's also a good example of a game that presents granular opportunities for engagement. If I go into an endless mode, enemies keep scaling until they become too tough for me to deal with and I have to bump out.
But it's also a good example of a game that presents granular opportunities for engagement. If I go into an endless mode, enemies keep scaling until they become too tough for me to deal with and I have to bump out.
At the same time, I think there's virtue in games that challenge players *at their own pace.*
At the same time, I think there's virtue in games that challenge players *at their own pace.*
But it's not zero sum, and more importantly there's a lot of people who fit in the middle of that with lots of granularity in what they want.
But it's not zero sum, and more importantly there's a lot of people who fit in the middle of that with lots of granularity in what they want.
Meanwhile, the hardcore crowd who's flow state can only be reached at the most upper echelon of challenges want games to be more heavily skill gated to a level most gamers don't want to bother with, let alone will acheive...
Meanwhile, the hardcore crowd who's flow state can only be reached at the most upper echelon of challenges want games to be more heavily skill gated to a level most gamers don't want to bother with, let alone will acheive...