->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.
Prototype diagrams attached!
->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.
Prototype diagrams attached!
#godot #GodotEngine #GodotTips #Gamedev #Indiedev
#godot #GodotEngine #GodotTips #Gamedev #Indiedev
It's a simple, but performant implementation with GDExtension. If you are looking for Planar Reflection but concerned about CPU performance, give it try. Won't give much support, so use as wish. #Godot #GodotTips #Gamedev #Indiedev
It's a simple, but performant implementation with GDExtension. If you are looking for Planar Reflection but concerned about CPU performance, give it try. Won't give much support, so use as wish. #Godot #GodotTips #Gamedev #Indiedev
You can do that with VSCode for GDScript (regular setup using VSCode Godot-Tools) + Visual Studio for CSharp. See next comment for details
You can do that with VSCode for GDScript (regular setup using VSCode Godot-Tools) + Visual Studio for CSharp. See next comment for details
#godot #godotengine #godottips #indiegamedev
#godot #godotengine #godottips #indiegamedev