DanTrz
dantorrez.bsky.social
DanTrz
@dantorrez.bsky.social
Hit me up for anything related to GODOT, C# or GameDev in general.
Hey mate. Have not seen any specific license in your GitHub. What license is this under? Im wanted to integrate this into my plugin github.com/DanTrz/TileM...
TileMapLayer3D/addons/TileMapLayer3D at main · DanTrz/TileMapLayer3D
TileMapLayer3D Godot Addon. Contribute to DanTrz/TileMapLayer3D development by creating an account on GitHub.
github.com
December 4, 2025 at 3:00 PM
Fala galera.
Vou gravar um video nos próximos dias com mais detalhes. Esta em desenvolvimento alpha ainda.
Qualquer dúvida só perguntar.
Fiquei focado em melhorar o auto tiling esse fds. Mas tá bem estável agora.
November 30, 2025 at 11:11 PM
For my use cases, your solution is exactly what I've missing. It's a general purpose MultiMesh Instance manager, that allows you just easier control over what, where instantes are placed and their transform.
This is a must have in my view, and I completely support it.
November 25, 2025 at 5:15 PM
I asked Claude to generate Code documentation and notes with the intention of trying to make it easy for you to extend it, or contribute to the project if you want. There is a Roadmap Section in the Readme page with the priorities I'm working on github.com/DanTrz/TileM...
November 24, 2025 at 8:42 PM
It's a feature
November 17, 2025 at 12:10 PM
Looks awesome
November 8, 2025 at 4:42 PM
I'm very sorry to hear that. I hope you find a job soon. I'm not in the US, but I have notice that the Job market here in Europe is worst I have ever seen.
Tough times.
October 31, 2025 at 10:18 AM
You might have saved me hours and hours and troubleshooting.
October 18, 2025 at 11:20 PM
Phantasy Star (the 1st version)
October 2, 2025 at 6:38 AM
I'm not a VR fan. But I cannot wait to play this. Looks super well made and fun.
September 26, 2025 at 7:24 AM
Man. I was looking for something like this.. Just a simple palette creator. Seriously
September 26, 2025 at 7:22 AM
inventory and other areas I also have Model events triggering changes to the View layer.
So occasionally having Model talking to View is something I'm also doing. But always with events and typically when the Model change needs to be broadcasted to many listeners and not only in the MVC scope
September 18, 2025 at 6:44 PM
Global Data can be Godot Globals (Autoloads) and I consider them also Model.
Global Controllers can also be Godot Globals (Autoloads) and I consider then Controllers.
September 18, 2025 at 10:00 AM
I'm also experimenting with MVC in C#:
->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.

Prototype diagrams attached!
September 18, 2025 at 9:57 AM
You can also use call deferred on child / parents code that can break due to loading order. Usually it's all it takes for me
September 9, 2025 at 8:20 AM
Would love to test it mate
September 4, 2025 at 11:57 AM
Project with Demo Scene and Windows Binary (C++ version) => github.com/DanTrz/Godot...

Actual GDExtension Code so you can compile binary for any other OS => github.com/DanTrz/Plana...

Godot Asset Store (old version) new one will be updated in the coming days) => godotengine.org/asset-librar...
PlanarReflector-CPP - Godot Asset Library
godotengine.org
August 29, 2025 at 11:51 AM