Daniel Fedor
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dcfedor.bsky.social
Daniel Fedor
@dcfedor.bsky.social
Developer of Ostranauts and NEO Scavenger. Founder of Blue Bottle Games studio.
Looks like we bagged one, and gave the other a bloody nose!
January 30, 2026 at 6:37 PM
Killing two birds with... four missiles? #gamedev
January 30, 2026 at 6:34 PM
"It's just a flesh wound." #gamedev
January 27, 2026 at 7:15 PM
Testing out new "pincer" missile path.

We were getting heavy traffic along the line of fire between two ships before, and it was making it a little too easy to snipe a while volley. #gamedev
January 23, 2026 at 9:03 PM
We're experimenting with letting the user manual-fire weapons outside of auto-target range, for skill shots. #gamedev
January 22, 2026 at 7:29 PM
READ THE ROOM
January 21, 2026 at 5:48 PM
Snuck onto a ship to crash the party #gamedev
January 15, 2026 at 10:10 PM
I think these gray lines are a bug (duplicated orbit lines), but they kinda look nice! #gamedev
January 14, 2026 at 10:24 PM
The bigger they come, the harder they fall. #gamedev
January 10, 2026 at 6:13 PM
Uhhh... I guess the results of the test are in:
January 7, 2026 at 11:48 PM
Testing the efficacy of railguns. FOR SCIENCE #gamedev
January 7, 2026 at 11:40 PM
A roving ship battle passing close by in the asteroid field. #gamedev
January 3, 2026 at 11:20 PM
Stray fire from a nearby ship battle #gamedev
December 31, 2025 at 11:32 PM
One of our playtesters testing the efficacy of ship armor.

On the bottom hull surface, the new modular armor cladding.

On the top, the signature red frames of Ogiso work safety posters, for comparison :) #gamedev
December 29, 2025 at 9:04 PM
Working on the conversation logic for surrendering in a ship-to-ship battle. #gamedev
December 28, 2025 at 8:44 PM
When spacers need a break:

"Smoke break!
Viceroy's orders."
December 26, 2025 at 11:15 PM
A peek at new ship weapons in Ostranauts's upcoming Combat Update #gamedev
December 23, 2025 at 5:55 PM
Placeholder ore yields for mining in the 0.15 update #gamedev
December 22, 2025 at 11:11 PM
Testing out faction beacon colors near Ceres #gamedev
December 20, 2025 at 6:19 PM
We might have to reduce the range a bit, too.
December 19, 2025 at 9:28 PM
It's fine. Everything's *fine*
December 19, 2025 at 9:27 PM
I may have to dial it down a bit on the scuttle debris... #gamedev
December 19, 2025 at 9:25 PM
What happened here?
December 17, 2025 at 10:01 PM
Hmm. A regolith wall, and... an RCS thruster?
December 17, 2025 at 9:57 PM
Going to take a look outside the ship:
December 17, 2025 at 9:54 PM