Professional shitposter
Videogame enjoyer
Unironic Mighty No. 9 defender
SPA/ENG
I really have to ask why guys like him seemingly can no longer work making actual games, dude spent his last 10 years at Atlus doing literally nothing
I really have to ask why guys like him seemingly can no longer work making actual games, dude spent his last 10 years at Atlus doing literally nothing
I guess you could call this a "fusion accident", if you will 🥱
I guess you could call this a "fusion accident", if you will 🥱
And the fact that it's still based in Gen 1 card sets is a bit dull....
And the fact that it's still based in Gen 1 card sets is a bit dull....
While I really like this game, I cannot help but to run into all of the same frustations every time I pick it up: duels that either have all of the odds against you or you might win on the first turn, or how despite of there being 226 cards the set lacks in variety
While I really like this game, I cannot help but to run into all of the same frustations every time I pick it up: duels that either have all of the odds against you or you might win on the first turn, or how despite of there being 226 cards the set lacks in variety
It looks like the sort of place a person with more money than good taste would live on
It looks like the sort of place a person with more money than good taste would live on
this is what the official nintendo spain's guides website looked like back in 2007 (barring all of the missing assets)
this is what the official nintendo spain's guides website looked like back in 2007 (barring all of the missing assets)
- "What do you call it?"
- "Beam attack."
- "What do you call it?"
- "Beam attack."
just kidding...unless 👁️
just kidding...unless 👁️
Particularly the part where it claims that the game giving obvious hints to which weapon a Mighty Number is weak to "kills replayability" since it's a big fallacy to think Mega Man players ever actually tried to figure it out for themselves
Particularly the part where it claims that the game giving obvious hints to which weapon a Mighty Number is weak to "kills replayability" since it's a big fallacy to think Mega Man players ever actually tried to figure it out for themselves
but until then
but until then
but I guess a game centered around a franchise of low-budget monster-collecitng games aimed at kids and it are kindred spirits
but I guess a game centered around a franchise of low-budget monster-collecitng games aimed at kids and it are kindred spirits
no news....
no news....
The way it reuses overworld sprites from the mainline game but everything else is a complete aesthetic mismatch (namely the text font)
The way it reuses overworld sprites from the mainline game but everything else is a complete aesthetic mismatch (namely the text font)