DeGGeD
@degged.bsky.social
• Technical Art Generalist
• Free TechArt Resources → linktr.ee/decompiled_art
• Free TechArt Resources → linktr.ee/decompiled_art
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
November 5, 2025 at 9:35 PM
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
October 27, 2025 at 8:58 PM
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Some morning experiments with @sidefx.bsky.social #Houdini
#techart #gamedev #indiedev #copernicus #gameart #3d
#techart #gamedev #indiedev #copernicus #gameart #3d
October 26, 2025 at 10:55 AM
Some morning experiments with @sidefx.bsky.social #Houdini
#techart #gamedev #indiedev #copernicus #gameart #3d
#techart #gamedev #indiedev #copernicus #gameart #3d
🔥 Octree generation workflow milestone!
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
October 24, 2025 at 8:20 AM
🔥 Octree generation workflow milestone!
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
🚀 And another Technical Art library free drop!
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
October 22, 2025 at 2:34 PM
🚀 And another Technical Art library free drop!
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
October 21, 2025 at 6:02 PM
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
🚀 New Technical Art library drop -Lighting models explained & visualized!
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
October 1, 2025 at 7:13 PM
🚀 New Technical Art library drop -Lighting models explained & visualized!
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
September 24, 2025 at 12:04 PM
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
September 15, 2025 at 4:59 PM
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
August 27, 2025 at 4:33 PM
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets.
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
August 1, 2025 at 1:27 PM
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets.
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
🚀 Launching new initiative - Shader Story.
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
July 24, 2025 at 7:51 PM
🚀 Launching new initiative - Shader Story.
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
3D software renderer update:
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
July 7, 2025 at 5:01 PM
3D software renderer update:
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
🚀 Two big rendering wins today:
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
July 2, 2025 at 4:49 PM
🚀 Two big rendering wins today:
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming