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DeGGeD
@degged.bsky.social
• Technical Art Generalist
• Free TechArt Resources → linktr.ee/decompiled_art
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...

⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!

#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
November 5, 2025 at 9:35 PM
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.

Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social

#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
October 27, 2025 at 8:58 PM
October 26, 2025 at 10:55 AM
🔥 Octree generation workflow milestone!

Next in line: GPU rebalancing + ML-driven spatial queries

I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/

#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
October 24, 2025 at 8:20 AM
🚀 And another Technical Art library free drop!

- Fresnel lighting
- Banded lighting

Check updates here:
github.com/DeGGeD/Shade...

Appreciate reposts and repo stars ⭐ Thanks and happy learning!

#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
October 22, 2025 at 2:34 PM
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...

Perfect choice for stylized rendering

Support the open shader library ⭐ to keep it growing for everyone.

#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
October 21, 2025 at 6:02 PM
🚀 New Technical Art library drop -Lighting models explained & visualized!

Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting

#GameDev
October 1, 2025 at 7:13 PM
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained

🔗 github.com/DeGGeD/Shade...

Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!

#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
September 24, 2025 at 12:04 PM
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...

If you find it useful, feel free to share it around, star the repo, or just drop feedback.

Thanks!

@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
September 15, 2025 at 4:59 PM
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.

🔗 Check it out here:
github.com/DeGGeD/Shade...

As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!

@unity.com #Unity3D
#TechArt #GameDev #IndieDev
August 27, 2025 at 4:33 PM
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets.

See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...

If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!

@unity.com
#techart #gamedev #indiedev
August 1, 2025 at 1:27 PM
🚀 Launching new initiative - Shader Story.

A free & growing library for real-time #shaders and #graphics #programming.

Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...

@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
July 24, 2025 at 7:51 PM
3D software renderer update:

✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations

Independent mesh movement and lighting is now a thing

#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
July 7, 2025 at 5:01 PM
🚀 Two big rendering wins today:

✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping

Software renderer is slowly getting there... 🧠📐

#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
July 2, 2025 at 4:49 PM
✨ Smooth normals and Gouraud lighting - added!

My tiny 3D software renderer just got a visual bump.
From flat to smooth, lighting finally has personality now. 😎💡

#GameDev #3D #TechArt #Shaders #Rendering #IndieDev #Graphics
July 1, 2025 at 3:46 PM
🧠 New view mode unlocked: Texture + Lighting info combined!

#GameDev #3D #Rendering #TechArt #Shaders #IndieDev #Graphics
June 16, 2025 at 6:12 PM
🧩 Multi-mesh support is in!
🧠 Added a CPU-side FPS counter too—gotta track those cycles.

Bit by bit, leveling up. 🚀💻

#GameDev #3D #Rendering #TechArt #IndieDev #Shaders #Graphics
June 2, 2025 at 7:21 PM
🎯 Refined the camera culling logic—cleaner, faster, smarter!
Small change, big difference in render performance. 🚀🧠

#GameDev #3D #Rendering #TechArt #IndieDev #Shaders #Graphics
June 2, 2025 at 7:18 PM
🚫🧱 Frustum Culling: UNLOCKED!
Took some serious head-scratching, but it's finally in.

#GameDev #3D #Rendering #TechArt #IndieDev #Shaders #Graphics
May 22, 2025 at 12:14 PM
🚀 Backface culling is LIVE! No more unwanted polygons—just clean, optimized rendering. And it works on textured meshes too 🎨✨

Onward to the next step! 🛠️

#GameDev #3D #Rendering #TechArt #IndieDev #Shaders #Graphics
April 2, 2025 at 9:08 PM
📐 UV coordinates? ✅
🖼️ Textures? ✅
📸 Perspective projection consideration? ✅

Bringing pixels to life, one step at a time 🎨

#GameDev #3D #Rendering #TechArt #IndieDev #Shaders #Graphics
March 23, 2025 at 10:12 AM
🖥️ First steps toward multiple view modes + initial screen-space UV processing! 🛠️✨

Fingers crossed 🚀🎨

#GameDev #3D #Rendering #TechArt #IndieDev #Shaders #Graphics
February 20, 2025 at 2:31 PM
✨ First steps in bringing my tiny 3D renderer to life with lighting & shading! Slowly but surely...🎨

🚀 Onward!

#3D #Rendering #GameDev #TechArt #Graphics #IndieDev #Shaders
February 12, 2025 at 6:16 PM