djuD
designabstract.io
djuD
@designabstract.io
https://designabstract.io/
Solo Dev on Cosmic Crawl // Technical Designer UE5 & PCG // TTRPG & Photo to Escape
My first vignette toying with UE5 Chaos Destruction and PCG, I'm pretty happy about the transition finale!
December 15, 2025 at 4:07 PM
After seeing Sandfall swept all the awards at #TheGameAwards, I finally verbalized why Clair Obscur felt so meaningful to me. It's about Playing instead of Showing, it's about a small studio showing the way for those who come after. abstr.substack.com/p/clair-obsc...
Clair Obscur: Finding the Strength to Say Farewell
A game that understands fatality: exploring Sandfall's profound meditation on grief, what it says about game production, and lessons for those who come after.
abstr.substack.com
December 13, 2025 at 4:16 PM
Why so many shooters?
- High stakes: Immediate engagement through Life-and-death scenarios.
- Simple interaction: Press a button for instant, predictable feedback.
- Easy(-ish) simulation: Simple cause-and-effect dynamics reduce design complexity.
#gamedesign #gamedev
June 13, 2024 at 3:50 PM
Build and Page are up for "Cosmic Crawl", my #indieGame project. It's a 5–15 minutes, 3D roguelike platformer, set in a mysterious cosmic plane. Give it a shot and share your thoughts! #WishlistWednesday abstr.itch.io/cosmic-crawl
Cosmic Crawl by djuD
Venture deeper into the unknown
abstr.itch.io
June 12, 2024 at 4:06 PM
Last week, I've been playing with materials and shapes
#UE5 #procgen #IndieDev
April 22, 2024 at 8:52 PM
Venturing deeper into the unknown
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#UE5 #procgen #IndieDev #screenshotsaturday
April 6, 2024 at 6:01 PM
I discovered an alien world tinkering with new tech...
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#UE5 #procgen #IndieDev
April 1, 2024 at 10:18 PM