𒀭Charlotte but making
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dev.dollblood.garden
𒀭Charlotte but making
@dev.dollblood.garden
I'm @dollblood.garden I like video games
I'll post at least once a week about what nonsense I'm up to
Somehow I keep finding things I want to put into place for gameplay purposes, so!

Today I
- made all responses and interactions case insensitive in terms of player input
- fixed some scroll bar jittering issues that were bugging me
- made alternate strings for if you have psychosis / are gaslit
December 19, 2025 at 5:53 AM
Worked on some practical things, presentation, making it easier to test, did some mild writing.

I'll do more later this week sometime
December 9, 2025 at 5:48 AM
Objects can now interact with other objects !!
December 5, 2025 at 5:23 AM
Time is a thing now, and I've been working on what the actual solution should be as well as all the fun red herrings i want to include.

There's also a system in place for being gaslit.
November 29, 2025 at 2:50 AM
Fleshing some stuff out and making sure you have a log of what you entered before
November 18, 2025 at 5:12 AM
It's funny how much effort this was to make sure this was flexible
November 18, 2025 at 4:28 AM
Tonight was maybe 20% technical, 80% just actually building the Puzzles because that's going to make or break this. Normally I'd work from puzzles/gameplay intentions backwards but this is Narrative first so I'm doing that part now.

That said, Doll (you) can now have States that affect your actions
November 7, 2025 at 5:04 AM
Invented the concept of "Outside the room" and made logic around what should happen if something is not in the room
November 4, 2025 at 10:10 PM
I used a scrollview and a UI mask to let you scroll through text, even though I'm still not sure that this will be the presentation at all.

It's finicky and I will likely need to figure something out to make it look good due to the way it fails to pull up the text enough as is. Padding or somethin
October 31, 2025 at 5:07 AM
The names are inputs in the first image, the second image shows that you can use the verb "look" on object "Miss" because she's in the Room object.

Further, Miss's behavior will be determined by your actions moving her along 3 different axes- How amused she is, how horny she is, and how sadistic
October 28, 2025 at 4:59 AM
does this to you
September 18, 2025 at 11:15 PM
hello I am not making tetris
September 12, 2025 at 3:27 AM