𒀭Charlotte but making
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dev.dollblood.garden
𒀭Charlotte but making
@dev.dollblood.garden
I'm @dollblood.garden I like video games
I'll post at least once a week about what nonsense I'm up to
I think I'm close to a point where it's time to stop adding mechanics and start just writing everything. I have a rough of the solution, I just need some good bad ends because that's what you're here for
December 19, 2025 at 5:55 AM
This isn't a good indicator of what gaslit responses will be, I just wrote something for now ok
December 19, 2025 at 5:54 AM
Fleshing some stuff out and making sure you have a log of what you entered before
November 18, 2025 at 5:12 AM
I need to create something that tells me where the object is adjacent to an object that is important to it (Miss's Special Tools are on the Tray)
November 7, 2025 at 5:36 AM
Thank you :3
This is all still just offhand and it'll have multiple passes, I mostly just need it to produce sentences that tell me what my variables are lol
November 7, 2025 at 5:24 AM
I need to create a separate environment outside of Room for Miss and whatever else to exist in so you can't actually look at her, and I'll need to do that prior to creating the function to look around the room.

look Miss is just a test function rn anyway
October 31, 2025 at 5:09 AM
I used a scrollview and a UI mask to let you scroll through text, even though I'm still not sure that this will be the presentation at all.

It's finicky and I will likely need to figure something out to make it look good due to the way it fails to pull up the text enough as is. Padding or somethin
October 31, 2025 at 5:07 AM
I considered using a struct but given that I like being able to use the key in the keypair I feel like a dictionary that exists in parallel to an array that determines what to do is fine for now. We'll see if that becomes unruly.
October 31, 2025 at 5:03 AM
The Toybox has 3 games, this being the introductory game that will give input to the other two depending on actions performed and player input (ie your "name").

So it should create a narrative between the games.

This isn't terrible progress for sitting down on my half-dev day just to get it moving
October 28, 2025 at 5:03 AM
The goal of the game is to escape the room through the window, which sounds simple but you start the game bound and with a pair of scissors lodged in your shoulder.

"Tick tick tick..." will display when time passes and certain events will occur at certain intervals with some minor RNG
October 28, 2025 at 5:02 AM
I need to implement a function to let the player just examine the room as a whole and have it display the status/location of all objects in the room, but this will take me setting up a couple other things. I want to give items attributes like weight to check against.
October 28, 2025 at 5:01 AM
The names are inputs in the first image, the second image shows that you can use the verb "look" on object "Miss" because she's in the Room object.

Further, Miss's behavior will be determined by your actions moving her along 3 different axes- How amused she is, how horny she is, and how sadistic
October 28, 2025 at 4:59 AM
I'm talking like there isn't 100% overlap with main here
October 24, 2025 at 5:18 AM
One of them is basically a simple MUD
October 24, 2025 at 5:17 AM