Dihara Wijetunga
@diharaw94.bsky.social
1.2K followers 560 following 74 posts
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
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Reposted by Dihara Wijetunga
rtryan98.bsky.social
After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o...

I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
Ocean Rendering, Part 1 - Simulation · Robert Ryan - Graphics Programmer
rtryan98.github.io
Reposted by Dihara Wijetunga
zeux.io
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
Reposted by Dihara Wijetunga
mjp123.bsky.social
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
diharaw94.bsky.social
I miss your post mortems! They’re the reason I started taking part in LD!
Reposted by Dihara Wijetunga
idsoftwaretiago.bsky.social
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks “Fast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
ceruleite.bsky.social
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
Reposted by Dihara Wijetunga
Reposted by Dihara Wijetunga
jcgt-announce.bsky.social
Jakub Bokšanský and Daniel Meister: Neural Visibility Cache for Real-Time Light Sampling

jcgt.org/published/00...
Reposted by Dihara Wijetunga
rtryan98.bsky.social
For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
diharaw94.bsky.social
Weapons was such a great movie. My favourite of this year so far. Go see it with the biggest audience possible. It’s a total blast!
diharaw94.bsky.social
Yeaaaah…there is a lot of bias in the deferred path that I haven’t gotten around to fixing. I just wanted to get it working again first haha. But I am hoping to improve on it later on and bring it closer to ground truth.
diharaw94.bsky.social
It’s been on-hold for a while. Had difficulties remastering the textures since you really need PBR materials to make it shine (no pun intended hehe). Might get back to it at some point though!
Reposted by Dihara Wijetunga
gpuopen.bsky.social
AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.

🟥 Get your game Redstone ready with #FSR 3.1.4 🟥

We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.

Details ➡️ gpuopen.com/learn/amd-fs...
Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen
Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.
gpuopen.com
diharaw94.bsky.social
Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.

github.com/diharaw/hybr...
diharaw94.bsky.social
My favourite is probably “It’s behind you Tyronne, whenever you reverse things come from behind you” 😂
diharaw94.bsky.social
“Oh dogs! Sure…I like dags”
diharaw94.bsky.social
That’s actually a really solid build, especially the CPU 😉
diharaw94.bsky.social
That’s very sweet of you, must’ve been fun! I’m surprised you could build a PC for that much at all these days.
Reposted by Dihara Wijetunga
gpuopen.bsky.social
We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! 🎮

🔥 Easily get your game ready for FSR 4
🔥 New upscaler CVars and multiple bug fixes

📥 Download now! gpuopen.com/learn/ue-fsr...
AMD FidelityFX Super Resolution 3.1.4 Unreal Engine plugin guide
Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.
gpuopen.com
Reposted by Dihara Wijetunga
shamanix.bsky.social
Histogram Stratification for Spatio-Temporal Reservoir Sampling

Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski

(Max Planck Institute for Informatics, Germany & Intel, France)

iribis.github.io/publication/...
Reposted by Dihara Wijetunga
diharaw94.bsky.social
Congratulations! Excited to start playing this!