v1.3 is out now:
🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
v1.3 is out now:
🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊
youtu.be/1OOfRTfMnx0
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.
📥 View here: gpuopen.com/learn/public...
📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.
📥 View here: gpuopen.com/learn/public...
I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
are now online
advances.realtimerendering.com/s2025/index....
jcgt.org/published/00...
jcgt.org/published/00...
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
🟥 Get your game Redstone ready with #FSR 3.1.4 🟥
We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.
Details ➡️ gpuopen.com/learn/amd-fs...
🟥 Get your game Redstone ready with #FSR 3.1.4 🟥
We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.
Details ➡️ gpuopen.com/learn/amd-fs...
github.com/diharaw/hybr...
github.com/diharaw/hybr...
youtu.be/_VYsCybhn0s?...
youtu.be/_VYsCybhn0s?...
🔥 Easily get your game ready for FSR 4
🔥 New upscaler CVars and multiple bug fixes
📥 Download now! gpuopen.com/learn/ue-fsr...
🔥 Easily get your game ready for FSR 4
🔥 New upscaler CVars and multiple bug fixes
📥 Download now! gpuopen.com/learn/ue-fsr...
Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski
(Max Planck Institute for Informatics, Germany & Intel, France)
iribis.github.io/publication/...
Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski
(Max Planck Institute for Informatics, Germany & Intel, France)
iribis.github.io/publication/...