Directional Fancy
directionalfancy.bsky.social
Directional Fancy
@directionalfancy.bsky.social
Amateur game developer currently working on a tactics RPG. I post weekly updates here and other socials.
Twitter(X): x.com/DirectionFancy
Tumblr: https://www.tumblr.com/blog/directionalfancy
Created another design for the potential summon, Urania. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 16, 2025 at 5:32 AM
Created concept art for a new summon: Cardinal, The Seasonal Winds. This summon is comprised of four beings. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 15, 2025 at 6:16 PM
Created 3 new design ideas for Medjed, The Smiter. Playing around with alternate colors as well. Included the original concept designs for comparison. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 13, 2025 at 10:36 PM
Made some new palette options. The middle palette is the same as the rightmost one of the previous set. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 12, 2025 at 11:13 PM
Created sprite palette comparison for wind wisps. Currently, I am leaning towards the third palette, but feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 12, 2025 at 5:22 AM
Fixed bug for UI where it was possible to use actions that were marked as unavailable by clicking away from them. Worked on concept art for summons. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames
November 8, 2025 at 2:40 AM
Concept art for a potential summon, Medjed, the Smiter. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 5, 2025 at 6:01 AM
November 3, 2025 at 10:22 AM
Made some changes to the original image. Wasn't satisfied with some of the details.
November 3, 2025 at 6:45 AM
Concept art for the summon Urania, inspired by the muse of Astronomy and Astrology. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 2, 2025 at 2:24 AM
Implemented the initial system for spells. Fixed issues with UI buttons. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames
November 2, 2025 at 2:22 AM
Created concept art for summon, Judgement. Earlier character art was for the in-game sprite. I felt it important to better define the character. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
October 25, 2025 at 10:59 PM
Created two new pieces of concept art for the summon Cipactli. Included the first created piece for comparison. feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
October 25, 2025 at 10:58 PM
Began building a system for using player data not built in to the combat encounter. This will eventually let players make their own parties for battle. Upgraded from Godot v3.6 to Godot v4.5. #hex_summons #game_dev #indie_dev #videogames
October 19, 2025 at 12:09 AM
Began setting up the systems for handling spellcasting. Added UI elements to display the number of wisps available for spells, which are part of party and active player details. #hex_summons #game_dev #indie_dev #videogames
October 11, 2025 at 9:54 PM
Concept art for an Earth based summon, inspired by the Aztec monster of the same name. #indiedev #pixelart #conceptart #game_dev #indie_dev #hex_summons
October 7, 2025 at 10:49 AM
Played around with colors of the summon, Judgement. #hex_sumons #game_dev #indie_dev #videogames #pixelart #conceptart
October 4, 2025 at 8:16 PM
Created concept art for a new summon, Urania. #hex_summons #game_dev #indie_dev #videogames #pixelart #conceptart
October 4, 2025 at 8:16 PM
Art for one potential summon in the game, Judgement. Playing around with different colors. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames #pixelart #pixel_art
September 28, 2025 at 1:52 AM
Updated the UI display for the initiative tracker and added movement button. Camera size was adjusted to allow for different sized sprites. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames
September 28, 2025 at 1:51 AM
Continued work on enemy AI. Fixed graphical issue where characters in the battle scene did not appear pixel perfect. Began implementing the UI concept art into the game itself. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames
September 20, 2025 at 7:45 PM
Worked on an optimization for battle encounter maps. Played around with UI design.
#hex_summons #game_dev #indie_dev #videogames #pixelart
September 14, 2025 at 2:04 AM
Worked on enemy AI, implementing logic that will allow enemies to toward or away from targets instead of just always towards. #hex_summons #game_dev #indie_dev #videogames
September 7, 2025 at 2:17 AM
Experimented with UI layout, designing interface for selecting actions. This is the current concept. #hex_summons #game_dev #indie_dev #videogames #pixelart
September 7, 2025 at 2:16 AM
Was suggested to try to render the wind wisps using silvers and/or whites to make them look less grassy. Feedback is appreciated. #hex_summons #indiedev #pixelart #conceptart
September 1, 2025 at 7:19 AM