dobotics.bsky.social
@dobotics.bsky.social
this makes me feel warm inside
May 23, 2025 at 10:04 PM
bc you make the world make more sense
May 6, 2025 at 4:02 AM
This makes things click into place a bit, I think. What do you think of non-black ppl memeifying aave (loaded/silly question maybe) it's smth i feel a little frustrated by, but i wonder if that kneejerk reaction is like trying to copyright language
February 26, 2025 at 2:48 AM
What systems do you consider bloat?
February 25, 2025 at 3:37 PM
Recovery for attacks is v. small iirc, i meant for more general movement like getting up from knockback etc

The hunter has more detailed movements with more interpolation and inbetweening that looks more realistic but feels more sluggish
February 23, 2025 at 9:56 PM
I also get the impression that the hunter's slower recov anims and nerfed repositioning on certain attacks are to compensate for the increased flexibility when attacking. It's so lame bc if they kept the strong fundamental limitations they wouldnt need these post-process filters to create challenge
February 23, 2025 at 9:40 PM
I would go further and make it a modifier that lets u access special moves with niche functions (see lock on in dmc or bayonetta), imo focus mode is a fundamentally bad idea, allowing the player to freely readjust their aim crushes the skill test of lining up and committing to ur attacks.
February 23, 2025 at 9:40 PM
Horribly real
February 16, 2025 at 3:44 PM