DocKantGPU / Stephane Quentin
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dockantgpu.bsky.social
DocKantGPU / Stephane Quentin
@dockantgpu.bsky.social
In love/passion with GPU since 1993 - Senior PR Manager
@NVIDIA France. It's about simulation, hardware acceleration, AI. All opinions and typos are mine.
Reposted by DocKantGPU / Stephane Quentin
Check out this Q&A with Billy Khan from id Software on how they used Path Tracing and Neural Rendering in DOOM: The Dark Ages! Some interesting info in here. developer.nvidia.com/blog/how-id-...
How id Software Used Neural Rendering and Path Tracing in DOOM: The Dark Ages | NVIDIA Technical Blog
DOOM: The Dark Ages pushes real-time graphics to new limits by integrating RTX neural rendering and path tracing, setting a new standard for how modern games balance visual ambition with fast…
developer.nvidia.com
October 1, 2025 at 10:44 PM
Reposted by DocKantGPU / Stephane Quentin
Insanely well-made video on EUV photolithography: www.youtube.com/watch?v=B248...
How are Billions of Nanoscopic Transistors Made into a Microchip? EUV Photolithography 🛠️⚙️🤯
YouTube video by Branch Education
www.youtube.com
September 22, 2025 at 9:02 PM
Reposted by DocKantGPU / Stephane Quentin
🎉 Nouvelle vidéo 🎉

🔥 GeForce NOW passe à la RTX 5080 !

👀 Plus de puissance ? Oui. Mais surtout le double de jeux et une qualité de streaming FOLLE... mais pas sans limite

▶️ youtu.be/KuZ_urZDTw0 ◀️
🙏🔁❤️
August 22, 2025 at 3:01 PM
Reposted by DocKantGPU / Stephane Quentin
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:25 AM
Reposted by DocKantGPU / Stephane Quentin
Path Tracing off vs on in Resident Evil Requiem 👀
August 19, 2025 at 10:36 PM
Reposted by DocKantGPU / Stephane Quentin
Nvidia GeForce Now passe à la RTX 5080 et double ses jeux compatibles
frandroid.com
Nvidia profite de la Gamescom 2025 pour présenter la nouvelle évolution de GeForce Now, son service de cloud gaming. Au programme : RTX 5080 pour le
l.frandroid.com
August 18, 2025 at 8:03 PM
Reposted by DocKantGPU / Stephane Quentin
Nvidia releasing playable Half-Life 2 RTX demo with "cutting-edge ray tracing" www.eurogamer.net/nvidia-relea...
March 14, 2025 at 1:23 AM
Reposted by DocKantGPU / Stephane Quentin
Neural Shading : une nouvelle ère du rendu graphique arrive avec Nvidia et Microsoft
frandroid.com
Nvidia et Microsoft annoncent l'arrivée d'une nouvelle technique de rendu dans DirectX, le Neural Shading. Bientôt disponible auprès des développeurs,
l.frandroid.com
March 14, 2025 at 3:01 PM
Reposted by DocKantGPU / Stephane Quentin
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...
GitHub - nvpro-samples/vk_animated_clusters: Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing - nvpro-samples/vk_animated_clusters
github.com
January 30, 2025 at 2:09 PM
Reposted by DocKantGPU / Stephane Quentin
PSA pour ceux qui jouent à Indiana Jones sur un écran HDR : l'étalonnage HDR natif du jeu n'est pas bon. Si vous avez un GPU RTX, mieux désactiver l'option in-game, et la remplacer par la conversion automatique RTX HDR, qui donne un meilleur résultat.
December 13, 2024 at 11:29 AM
Reposted by DocKantGPU / Stephane Quentin
Indiana Jones has a great PC version that looks noticeably better than the Xbox version, and runs well in spite of *mandatory* hardware ray tracing support for Global Illumination. 8-10 GB GPU users though will need to be careful with settings. My review below!
youtu.be/xbvxohT032E
December 7, 2024 at 3:11 PM
Reposted by DocKantGPU / Stephane Quentin
Following up on this this morning, a bit dismayed about the negative reaction. Ignore "full RT" specs as that is always heavy. If you look at specs they target NATIVE resolution with RTGI. If a 2060S does native res 1080p 60 fps + RTGI: that means it scales to low GPUs. With DLSS it will be faster.
December 4, 2024 at 9:28 AM