Don Veech
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donveech.bsky.social
Don Veech
@donveech.bsky.social
★ 3D Game artist 🇧🇷 [He/Him]
★ Low-poly 3D 👾
★ Indie dev 🕹️
★ Pets dogs 🐶
🚫No AI or NFT🚫
linktr.ee/donveech
Another practice sculpt to familiarize myself more with high-poly workflows, might retopologize this one for the sake of practice but I also don't want to 😭
#blender #3d #sculpting #OC
October 27, 2025 at 1:43 PM
I rarely do anything remotely High Poly, so I thought I'd do a practice sculpt and this is probably the furthest I've ever gone with anything high poly 🙈 there's plenty of room for improvement, but I'm happy with how it turned out 😬
#blender #3d #sculpt #highpoly
October 21, 2025 at 6:46 PM
Heard the new Sonic racing game was pretty good
September 25, 2025 at 3:11 PM
8/6
Bonus #2 ➕ - I really enjoyed detailing him 🥰
#OC #Characterart #3D #Blender #lowpoly
September 3, 2025 at 4:13 PM
7/6
Bonus ➕ - These are some references I had in mind while drawing and modelling, just a mash up of things I love 🥰🥰
September 3, 2025 at 3:44 PM
6/6
Polish - After adding a few more accessories and re-texturing some surfaces, he's got a lot more personality! I also remodeled the boots and a added a lot of minor details that make him feel a lot more realized as a character.
I don't know what to call him, but I think Zed will do for now 😬
September 3, 2025 at 3:37 PM
5/?
Texturing cont. 🎨 - I'll make some punctual changes along the way, like reshaping the pants to balance the proportions better after adding accessories that made him a little top-heavy, but getting closer to where I want him! I still feel like it's missing something 🤔💭
September 3, 2025 at 3:32 PM
4/?
Texturing 🎨 - Since it's very low poly, my method of texturing is simply recoloring faces and make strategic cuts to the mesh to some more details out of it. Depending on complexity, this can break a mesh during rigging, but when strategically placed, it's a cheap and fast way to texture models!
September 3, 2025 at 3:28 PM
3/?
Blocking 🟥- In line with the broader vision, I focus only on balancing shapes and keeping things simple with a very low-poly mesh, that way I can make big changes with little commitment. I also recycle assets from other models like the hands since I know they can be rigged easily ✋
September 3, 2025 at 3:21 PM
2/?
Concept ✏️ - The idea was a brooding no-nonsense metalhead wearing a casual headbanger clothes, still a blank-slate at this stage which gives me a lot of creative freedom in 3D where most of my ideas really start to shape up(literally). I try to focus on the broader vision here 💭
September 3, 2025 at 3:16 PM
I don't normally do this, but yesterday was one those "lightning in a bottle" moments where I had an idea for a character and was able to flesh it out from start to finish(?). 😬 I'll post a short thread of how I took it from concept to model. Let's go!
1/?
#OC #characterart #blender #3D
September 3, 2025 at 3:10 PM
We hit a small but important milestone for Lucid Nightmares: Our first 100 wishlists! Thank you to everyone for showing us your support!! 🥳🎉
If you want to help us reach 200, reposting goes a long way!! 💚💜
store.steampowered.com/app/3809810/...

#gamedev #indiedev #jogobr #godot #blender
August 29, 2025 at 2:32 PM
Drawing in MS paint has a strange flow to it, but it's so straight forward it's hard to get distracted with fine details, great for putting out ideas fast! Here's a ninja-type character I've had on my mind 🥷
#mspaint #2dart #illustration #OC
August 26, 2025 at 3:29 PM
Nobody asked, but the scarf is just just a texture scrolling on a distorted plane (and warped uvs), combine them and you get this really neat effect! Little things like this make me love tech art so much 😭🤧
#indiedev #gamedev #jogobr #vfx #godot #blender
August 26, 2025 at 2:39 PM
Rose had been missing her scarf from early concepts since I wasn't sure how to approach it in-game, but I think I've figured it out 😬 What do y'all think?
#indiedev #gamedev #godot #blender #jogobr #vfx
August 25, 2025 at 2:38 PM
All aboard the hype train! 🚂
Old render I never got around to posting, but no time like the present I guess 😬
#blender #silksong #hollowknight
August 21, 2025 at 4:08 PM
This and Open Source communities are proof that creatives will give you their very best when their most basic needs are met (money = food, shelter, utilities paid for, allowing more to spend with friends and family etc.)
Go figure 🤷‍♂️
#gamedev #silksong
August 21, 2025 at 3:49 PM
After giving her new hair and new kicks, I decided to make the most of her new hairstyle and rigged it, so now we've got moving hair! 😬💇‍♀️
#indiedev #gamedev #godot #blender #jogobr #animation
August 13, 2025 at 1:01 PM
After changing her hair, I realized her proportions were a little unbalanced, so I gave her new shoes and bigger socks 👟🧦
What do y'all think of the new look?
#indiedev #gamedev #Godot #Blender #jogobr
August 12, 2025 at 3:48 PM
Morning y'all! Hope everyone had a great weekend, I spent mine doing stuff for Lucid Nightmares by giving our protagonist Rose a new hair style, the old one felt a little flat and didn't really give main character vibes, how do you like it? 💇‍♀️
#indiedev #gamedev #godot #blender #jogobr
August 11, 2025 at 2:16 PM
I was reworking some animation stuff this week and thought the slash VFX in Lucid Nightmares could use a facelift, what do you think? 🤺
#indiedev #gamedev #godot #vfx #blender #jogobr
August 8, 2025 at 3:39 PM
Was banging my head against the wall for days trying to figure out why my animations were breaking when exporting from Blender to Godot, turns out one (1) button solved it and boy did I feel stupid 🫠
Shout out to the #Godot discord community for helping me out! Now I can retarget animations in peace
August 6, 2025 at 7:18 PM
August 6, 2025 at 6:22 PM
Don't know when it happened but thank you all for 1.2k followers!! Most people don't realize how crazy numbers like these are until you try to fill a room (or auditorium) with this many people 🥺😭🤧 💚💚💚
July 17, 2025 at 5:35 PM
A silly little Knight I modeled and rigged from scratch. I hated every second of the rigging process 🙃
#blender #3d #lowpoly #rigging #animation
July 3, 2025 at 2:14 PM