Daniel Draper
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draperdanman.bsky.social
Daniel Draper
@draperdanman.bsky.social
Solo Indie Dev @ Mirror Door Interactive. Prev EA, Sledgehammer Games, Samurai Punk. Making jank jam games is very appealing to me. He/Him
I'll probably do it again next year 😂
November 27, 2025 at 5:25 AM
Can recommend Ballarat Marathon, flat, beautiful city. It's in April though
November 27, 2025 at 5:24 AM
all my angles going into functions are in radians. Mostly because it's easier for trig and building matrices. UI always shows degrees and I just have constants for multiplying between the two. I think it's more clear when reading a line like:
sinf( 45.0f * DEGREES_TO_RADIANS )
November 24, 2025 at 12:18 AM
Reposted by Daniel Draper
3D character work, sculpting, modeling, retopologising, texturing and UV'ing with quite a bit of additional work by Cyrian www.artstation.com/artwork/AZbWoq

cyrian's PF: www.artstation.com/cguillaume

ill post more stuff in the coming weeks, but please make sure to check out the work of the others!
Barrow Willowshire Citezens, Jack Kirby Crosby
I sculpted and painted, UV'd the characters the player would interact with in the game. various in game optomisations rigging, and additinal details were created by cguillaume.artstation.com not all...
www.artstation.com
November 17, 2025 at 10:12 PM
Ah, could be worse!
November 14, 2025 at 1:14 AM
There are probably enough, but I'll keep making them because I like making them. 😂
November 14, 2025 at 12:00 AM
Yeah, certainly removes a lot of factors to think about!
November 13, 2025 at 11:58 PM
Thanks mate! Drawing is still my weakness, but I do feel like I'm slowly getting better... 😅
November 13, 2025 at 11:52 PM