driftware.itch.io
@driftware.itch.io
i'm gonna throw you in a black hole
#indiedev #imgonnathrowyouinablackhole
December 22, 2025 at 3:53 PM
It's been a little while. Working on some menus for what I'm working on. Thoughts?
#indiedev #gamedevelopment #ui
November 24, 2025 at 3:53 PM
i will not elaborate
August 5, 2025 at 4:06 PM
Created an intro cutscene for the project's menu, and I'm pretty pleased with the result. The interesting part was trying to convert from mp4 to ogv, since that's what godot supports, and it's not a very popular format. #indiedev #dev #gamedev
July 21, 2025 at 9:51 PM
Normal maps are pretty cool for 2d 👀
July 21, 2025 at 2:55 PM
RUDEMENTARY HAND ANIMATION BAY BEE
seriously tho, unity's input system takes a lot of getting used to, but i am liking the animator a lot so far.
#unity #indiedev #vr
July 15, 2025 at 2:59 PM
Still working on learning unity stuff, so definitely expect more unity screenshots. If you unity vets have tips, feel free to throw them at me, like you'd do with bricks, tomatoes of similar objects.
#gamedev #unity #indiedev
July 7, 2025 at 2:53 PM
Working on some basic world generation
#indiedev
June 16, 2025 at 2:53 PM
Taking a break from 3D projects, came up with this funky lil game for fun : )
#indiedev
June 11, 2025 at 2:17 PM
Feeling pretty good about the state of this enemy. They're not very smart, though, so I need to do some research on how to make them a little more engaging to fight. If you have any advice or resources, reply and let me know!
#indiedev
June 4, 2025 at 2:17 PM
Somehow I don't think this is how ragdolling is supposed to work.
June 3, 2025 at 2:59 PM
Hey everyone. Here's a older video of the project I'm working on at the moment. I'll be posting periodical updates to whatever I happen to be working on, so if you like the vibes, follow for more.
May 31, 2025 at 3:59 PM