Brandon Moore
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dvicemuse.bsky.social
Brandon Moore
@dvicemuse.bsky.social
Software Engineer / Videographer / Recording Artist
Cant share my professional work here so this is just my creative personal stuff

Interests:Skill Lvl

3D graphics > Garbage
Film/Photography > Mediocre
Audio > Pro
Code > Beast
Shooting Pool > God Mode
there are 27 bones in a human hand... I managed to animate her so it looks like she broke 45... so at least I got that going for me. #nailedit #blender #b3d
August 16, 2025 at 12:40 PM
Okay I think I got the cloth physics in #blender figured out. Apparently you just have to subdivide the mesh into oblivion and apply negative pressure to a closed mesh. Now I can start figuring out facial rigging so she doesn't look like a deer in the headlights. #b3d #3dgraphics
August 14, 2025 at 6:32 AM
Man it's tough to get the cloth physics right in #blender. Anybody got tips/advice on better cloth? #b3d #3dgraphics
August 13, 2025 at 3:20 AM
Finally figured out cloth physics in parallel to hair physics in #blender. Now I'm dangerous. #b3d #3dgraphics
August 6, 2025 at 10:08 AM
#notai 4th and probably last #blender hair physics test. (medium quality) with some finishing touches in #aftereffects. I wish I joined @bsky.app earlier. The people I've met in the last few weeks have already made me a better artist. #b3d #motiongraphics #3dgraphics
July 26, 2025 at 6:43 AM
3rd hair physics test (medium quality) in #blender. Looks like I need to add weight to her ponytail and make her bangs less "springy". All criticism accepted (and encouraged). #b3d #physics
July 24, 2025 at 9:23 PM
Went to a construction site and got bored waiting for my friend to get off the phone. Drew a dog on a kitchen counter then tried to take some photos using my iphone, a fishbowl, bottle of whiskey and a shop light. #bored #photography #fresnel #sketch
July 24, 2025 at 12:06 PM
2nd (super low quality) hair physics test in #blender. I think the physics are good enough to try a medium quality render. #b3d #3dgraphics
July 24, 2025 at 10:55 AM
First (super low quality) hair physics test in #blender based off a tutorial that @k0k0ze.bsky.social made. I realize now that I need to model hair differently so it works with physics better. #3dgraphics #b3d
July 24, 2025 at 7:09 AM
Okay... I'm officially loving render toolbox by @splitcg.bsky.social #blender #3dgraphics
July 23, 2025 at 2:18 AM
Playing around with render toolbox for #blender from @splitcg.bsky.social ... Pretty cool tool. Definitely will be a part of my workflow
July 22, 2025 at 1:29 PM
Sometimes when I'm feeling frustrated with a project, I compare where I started to where I am now. Perspective is always helpful. #blender #3dgraphics #selfmotivation
July 22, 2025 at 1:26 AM
took forecter but finally figured out a decent way to do hair in #blender #3dgraphics
July 20, 2025 at 11:50 AM
Okay... Almost got the hang of #blender hair... anyone know if there's a way to apply physics to the hair curves or do I have to do it with bones? Missing lightwave less and less #3dgraphics
July 19, 2025 at 8:54 PM
she's a work in progress... but at least I've got badass artists like you to give me constructive criticism
July 19, 2025 at 2:56 PM
took a stab at the makeup feedback I got from @aimeecozza.com and watched the hair tutorial @zmeowmeowz.bsky.social about a dozen more times... Bluesky has made the learning #blender process much less frustrating. Finally getting results that don't feel so amateur
July 19, 2025 at 11:30 AM
Today I learned that the only difference between "I want to speak to the manager" and long bangs is just a ponytail. #blender #3dgraphics
July 19, 2025 at 8:28 AM
looking a makeup tutorial for contouring on youtube was not on my bingo card for the day, and yet here we are. #blender #3dgraphics #weirdsearch. If there's ever been a day to clear my browsing history, the time is now
July 16, 2025 at 2:49 PM
progress on midrange detail model textures. hair turned off because it's damn near impossible to texture behind hair. If anyone's got suggestions for a better way to handle texture workflow in #blender, I'm all ears. Still haven't even tried to figure out shaders #texturing #amateurhour
July 16, 2025 at 11:45 AM
okay... finally figured out how to smooth keyframes in #blender... ffs keyframing is the least intuitive possible UI. Fun fact... "auto keyframe" doesn't do shit if there's already a keyframe there. Still prefer #aftereffects animation. #amateurhour #3dgraphics. Enjoy this low rez lighting test
July 14, 2025 at 9:15 PM
more dramatic camera angle, shallower depth of field, better color correction... Finally starting to like where this scene is going. Wish I was as good at #blender as I am with #aftereffects. Still need to figure out a story though #writersblock
July 14, 2025 at 12:22 PM
2 hours to render 26 frames in low quality mode.... already started building a separate windows based render machine... 13 frames an hour for a lighting test just isn't gonna fly. #blender #3dgraphics #motiongraphics #justgiveup
July 14, 2025 at 3:29 AM
First lighting test render.... yes I know i still need to rig her hands and finish her hair... but lighting is so much more fun. 30 seconds to render a 1080p low quality single frame.... that means this animation will take at least a week to render when I'm done 🙄 #blender #3dgraphics #ishouldsleeep
July 12, 2025 at 3:14 PM
Not exactly sure where I'm going with this scene. just throwing models at the wall in #blender and seeing what sticks. Just trying to keep the poly count under a million before I take it into #aftereffects. AE always throws a bitchfit for me above 1m. But already 500k #3dgraphics #noideawhatimdoing
July 12, 2025 at 2:46 AM
cool... all that time weight mapping and still get unintentional texture displacement while animating.... there's gotta be a better way to rig characters and weight map at the same time in #blender
July 10, 2025 at 9:25 PM