Ella
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ectcetera.net
Ella
@ectcetera.net
general purpose oddity tinkerer. she/her 🏳️‍⚧️.

ectcetera.net
have you Daze'd a 7-drop today? I have.
October 30, 2025 at 2:53 AM
looking forward to performing a show with my band, Bird Factory, this Saturday in Kansas City! we're playing a variety of indie/alt rock covers plus a few of our own.

I'll be playing keyboard, surrounded by two guitarists, a bassist, and a drummer.
October 14, 2025 at 11:01 PM
the squares are back.

(I took a detour on this project to roll my own basic UI framework so I can animate things easier. and render in an audio plugin context.)
October 7, 2025 at 1:26 PM
your opponents when you do this
October 4, 2025 at 2:32 AM
the most photogenic me and my girlfriend's dog has ever looked
September 4, 2025 at 12:53 AM
they just like me fr
August 24, 2025 at 2:24 AM
for today's #ScreenshotSaturday, I have added an evil gamemode.
August 16, 2025 at 3:53 PM
what did my Spotify algorithm mean by this?
August 16, 2025 at 12:28 AM
craziest thing about this list is that over 2/3 of my hours in BG3 and Skyrim are actually my girlfriend and sister respectively, but they'd still be at basically the same position without them.
July 30, 2025 at 1:01 PM
been a while since I posted something about my card game for #ScreenshotSaturday
July 26, 2025 at 2:44 PM
tonight, I tried playing a Tabletop Sim game I had previously set up ~5 years ago. the cards _used_ to be organized into nice little floating trays on the side of the table, but the URL to that 3D model has bitrotted away so the trays vanished and the cards collapsed into a pile.
July 8, 2025 at 1:33 AM
always been the opposite for me! so many tricky things to track for animation, especially if it might be interrupted.

this has been pinned in me and my long-time game jam teammate's DMs for years.
June 23, 2025 at 5:32 PM
I don't really know what a network state is but I guess I have a permit to one now. @concept.country
June 6, 2025 at 11:17 PM
experimenting with some new animations for adding cards to the stack! feels a lot smoother with everything shifting when you start dragging a card.

#GameDev #IndieDev #CardGame #GodotEngine
May 29, 2025 at 3:23 AM
Back messing with my little groovebox program today. I've wrangled (some of) Surge XT's synthesizer parameters so it mostly work without opening the plugin GUI. And I can parameter lock them!
May 10, 2025 at 8:31 PM
doing some shader experiments experiments with this background animation for my game.

#GameDev #IndieDev #GodotEngine
April 22, 2025 at 12:49 AM
As long as it makes sense as a target, yes!

A card like Stopsign, which counters another card, could target anything.

A card like Corruption, which inverts the number of points a card gains players, could only target a card that would usually gain points.
April 21, 2025 at 3:21 PM
Realized I forgot to post a final video of our Ludum Dare submission!

Drill through a slice of a distant planet in Crust Busting, the racing event of the new millennium!

ldjam.com/events/ludum...

#LDJam #LD57 #GameDev
April 10, 2025 at 2:25 AM
our game's UI is starting to look pretty slick!

#LDJam #LD57 #GameDev
April 6, 2025 at 9:58 PM
hmm, that was supposed to be a GIF. maybe the video will fare better?
April 6, 2025 at 4:12 AM
this game is feeling pretty polished for day 2 of the jam! particle effects are pulling their weight.

#LDJam #LD57 #GameDev
April 6, 2025 at 4:09 AM
using extremely low-quality pixel art sketches to plan out a performance case layout because I have no better 2D cad tool. tag me if you recognize the gear.
March 13, 2025 at 2:37 AM
existential dread? you're looking for an 8th Edition Maggot carrier.
March 4, 2025 at 1:09 AM
(original design for comparison)
March 1, 2025 at 5:02 PM
yep, redoing the main menu was a worthwhile use of my morning.

#GameDev #IndieDev #CardGame
March 1, 2025 at 5:02 PM