Knowledge
@edgeknowledge.bsky.social
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Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via [email protected]
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We are excited to launch Knowledge – the ultimate insider resource for professionals working in games from the team behind Edge Magazine, headed by @patlike.bsky.social and @mariedeal.bsky.social

📬 The first edition drops today, get it in your inbox every Friday: bit.ly/knowledgenewsletter
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"TGS was very much by the Japanese industry, for the Japanese industry. But today, it's visibly and enthusiastically international."

In this week's issue, Wes Fenlon reports from Tokyo Game Show about its exponential relevance globally. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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This week’s issue is a horror special, featuring @louiseblain.bsky.social from @blumhousegames.com, @sfbdim.bsky.social from Crow Country studio SFB Games, analysts Katie Holt & Chris Zukowski. Is horror a safer bet in challenging times? Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Why does the videogame industry love horror? With Silent Hill f launching this week, Knowledge considers the permanence of what's often perceived as the safest genre bet in development.

Out Friday at 2pm BST. Sign up here: bit.ly/knowledgenew...
Key art from Silent Hill f.
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For this week's issue, we talk to @qdork.bsky.social and @apthomson.bsky.social about the making of Consume Me, and how the project evolved from a minigames collection to the winner of the prestigious Seumas McNally Grand Prize 2025 it is today. Out Friday, sign up here: bit.ly/knowledgenewsletter
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In today's issue, we speak to Teemu Palomäki, chief games analyst at GameRefinery, on creative stagnation in Japan's mobile game industry.

Live at 2pm GMT: bit.ly/knowledgenew...
Art from 2025 Spring Season Special of The Seven Deadly Sins: Grand Cross (2020), Netmarble.
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Following Square Enix's recent decision to shut down two of its long-running mobile titles, in this week's issue Rob Fahey looks into how Japan's mobile developers painted themselves into a corner – and what you can learn from it. Out Friday, sign up here: bit.ly/knowledgenewsletter
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In today's issue we speak to Sweet Baby Inc's Amy-Leigh Shaw on narrative minimalisation and writing like a cat, as well as IO Interactive on this week's Bond reveal.

Live at 2pm BST. Sign-up here: bit.ly/knowledgenew...
Art from the game After Love EP.
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007: First Light is due in March 2026 – in this Friday's issue, we talk to IO Interactive about how it isn't just reinventing James Bond for games but also challenging itself in making a game that's significantly different from its long-running Hitman series. Sign up here: bit.ly/knowledgenewsletter
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Wizards of the Coast just hired 15 staff formerly at Cliffhanger Games, including veteran Michael De Plater. We've chatted to WotC president John Hight about its ambitious plans for digital gaming, and you can read all about it in Friday's issue. Sign up here: bit.ly/knowledgenewsletter
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This week's issue features Marvellous Europe's Sarah Burns and Marc Melton on the intricacies of publishing globally from Japan.

Sign up here: bit.ly/knowledgenew...
Moonlight Peaks, published by Marvelous Europe.
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As layoffs continue, the industry may still feel like it's on fire. But you might not get that impression when wandering the busy halls of the Koelnmesse for another record-breaking Gamescom...

@damisanthrope.bsky.social reports from Cologne. Out this afternoon, sign up: bit.ly/knowledgenewsletter
A picture of the Gamescom halls, with people queuing to play Hollow Knight: Silksong. Credit: Alan Wen
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Gamescom is finally upon us! What picture does the world's biggest game show paint of the state of the publishing and development industries? Find out in our Gamescom special issue, out this Friday. Sign up here: bit.ly/knowledgenewsletter
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Knowledge is a Gamescom media partner. For today's issue, we chat to Gamescom director Tim Endres about how the German super-expo is dealing with record numbers of trade visitors, and what to expect from this year's event. Sign up to get it at 2pm BST: bit.ly/knowledgenewsletter
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This week, we talk to Kippie about getting more girls into STEM, and the non-profit's work teaching kids from underrepresented backgrounds how to code and make games. Sign up to get it straight in your inbox on Friday at 2pm BST: bit.ly/knowledgenewsletter
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It's time. With the 2025 iteration of the world's largest game event taking place in Cologne from August 20-24, Tim Endres, Director of Gamescom, talks to Knowledge this Friday about B2B facilitation and trade support. Sign up here: bit.ly/knowledgenew...
Crowds at Gamescom in Cologne.
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Today's issue brings confirmation that Kevin Toms Football Star* Manager, based on the original 1982 Football Manager, is coming to Steam next month. We speak to Kevin about this method and motivations. Sign up here: bit.ly/knowledgenew...
Kevin Toms in the 1980s.
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For this week's issue, we chat to @failbettergames.com about Mandrake, its roots in British history and folklore, and how the 15-year-old studio handles both Fallen London support and new projects with only 15 staff.

Sign up to get the issue on Friday around 2pm BST: bit.ly/knowledgenewsletter
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How does a game's genre impact its potential for success? Does it even matter? Are there genres you should be looking at to survive in this godforsaken year of 2025? These questions were debated in a panel last week, and the answers are in today's Knowledge. Sign up here: bit.ly/knowledgenewsletter
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How does a game's genre impact its potential for success? Does it even matter? Are there genres you should be looking at to survive in this godforsaken year of 2025? These questions were debated in a panel last week, and the answers are in today's Knowledge. Sign up here: bit.ly/knowledgenewsletter
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This week's Knowledge has a particular UK focus as we report back from Develop, where Sam Lake shared wisdom accumulated from his career at Remedy. Plus, guest writer Michael French digs into the UK government's Games Growth Package. Sign up to get the issue at 2pm BST: bit.ly/knowledgenewsletter
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Will any of the £30 million Games Growth Package recently announced by the UK government help what British developers do on a day-to-day basis? The short answer is yes, and the long one is in this week’s Knowledge, courtesy of Games London’s Michael French. Sign up here: bit.ly/knowledgenewsletter
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We're at @developconference.com – if you didn’t manage to make it to @samlakewrites.bsky.social's excellent keynote, sign up to get takeaways in your inbox on Friday, from the value of tight collaborations to why devs should be looking close to home for inspiration: bit.ly/knowledgenewsletter
Host Sam Loveridge next to Remedy's Sam Lake during the Develop Brighton 2025 keynote
Reposted by Knowledge
tys.work
Ty @tys.work · Jul 8
if you're a vulnerable queer person in the USA i really do understand wanting to move to a different country, but I think what a lot of us underestimate is how hard it is to be a vulnerable queer person and also now an immigrant in any western country. Our immigrant friends can attest to that.
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It's not too late to receive this week's issue, out at 2pm BST/9am ET. All the game industry stories of the week, Rob Fahey chats Switch 2 vs Steam Deck, Marie Dealessandri looks into the rising dev scene in Pakistan, and more. Sign up for a new issue every Friday: bit.ly/knowledgenewsletter
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In tomorrow's issue, Rob Fahey considers how the market for Switch 2 stacks up against what's arguably its closest competitor (for now) – the Steam Deck. Elsewhere, we talk to Mohsin Mehmood Dar about the game development scene in Pakistan. Don't miss out, subscribe now: bit.ly/knowledgenewsletter