Enrique Fuster
@enriquefuster.bsky.social
Crafting visuals with stop motion, 3D, art and data science.
The goal: recreate real landscapes in LEGO for a few wide shots in my upcoming brickfilm.
Instancing bricks is too heavy at scale, so I use simple textured geometry for terrain—building on techniques from my last animation, still experimenting with Geometry Nodes.
#b3d #blender
Instancing bricks is too heavy at scale, so I use simple textured geometry for terrain—building on techniques from my last animation, still experimenting with Geometry Nodes.
#b3d #blender
November 8, 2025 at 12:25 PM
A few years ago I ran a small print-on-demand map shop.
Made a few sales and hundreds of maps—first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.
Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.
Made a few sales and hundreds of maps—first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.
Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.
November 4, 2025 at 10:08 PM
A few years ago I ran a small print-on-demand map shop.
Made a few sales and hundreds of maps—first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.
Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.
Made a few sales and hundreds of maps—first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.
Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.